German-based developer Talos Interactive has announced details of its DeltaAdvance Engine, in a fairly transparent bid to drum up interest in its product (and what's wrong with that?)
This miracle of modern technology has been devised specifically for use in GBA-based first person shooters; indeed, such is the power of this masterful engine, it "will reinvigorate the FPS GBA scene."
To be brutally honest, we're not convinced there really is a GBA FPS "scene" as such. Nonetheless, the engine features such notable technical bells and whistles as MIP-mapping, which means, uh, that you'll never be short of MIPs again.
If that's not enough to have you nodding your head sagely in faux appreciation, we're told that gamers can take part in features such as "in-game" games; a screen within a screen, we guess.
"Saying you have the best FPS engine on the GBA market is a bit of a cliché, but I'm confident looking in comparison to other games on the market that we've cracked it," reckons Dr. Robert Templeman, co-founder and lead programmer of Talos.
Now the good doctor and his minions are still seeking for a "forward-looking" publisher, either to work together on a standalone game, or else simply to license the technology.
Basically, Talos is up for anything. The screenshots here should give you a good idea of what to expect; Talos, meanwhile, is also tweaking the engine for use with Sony's PSP.