Fusing fantasy role-playing and real-time strategy seems something of a minor craze at the moment; no sooner have we forged through SpellForce then along comes Battle Mages.
As with SpellForce, Battle Mages casts you as a warrior-wizard who must command troops of infantry and knights against a progression of armies as they pour across the land. The difference here is that, as well as your own character, troops also gain experience that can be carried forward through every battle.
The range of units at your disposal is also more varied - you can recruit horses and crude war machines to the cause. On the negative side, the pace is subdued and the action lacks any real excitement, despite a decent interface. In all, there's little to recommend this over its peers.