PSP as the format for a first foray into the first-person shooter genre might seem an usual choice, but nevertheless that's the route Konami is taking with newly announced blaster Coded Arms.
Coded Arms finds player assuming the role of a computer hacker who infiltrates a virtual reality system created as a combat training simulator to prepare soldiers for potential alien invasion. Left abandoned following the discovery of a key flaw in its design, the VR world has evolved of its own accord and is now littered with virtual alien invaders, hazardous computer bugs and the system's own security bots.
Having access to a wide variety of firepower (30-plus weapons are promised, including the likes of sniper rifles, machine guns, grenades and more pulse rifles) and nabbing power-ups during the course of the action, combatants will be fighting off virtual soldiers, bugs and bots as the battle their way to the heart of the system.
Konami is also making full use of PSP's wireless functionality for Coded Arms multiplayer, which will support up to four players. You'll be able to carry over items collected from single-player mode and use them in the multiplayer mode to defeat other players and enemies.
"Coded Arms will set the standard for FPS games on the PSP handheld system," says Wilson Cheng product manager at Konami Digital Entertainment - America. "Through its state-of-the-art visuals, multiplayer functionality and other original features that take full advantage of the hardware, Coded Arms will be one of the must have titles for the PSP handheld system."
Coded Arms is slated for release on PSP in summer 2005 in North America. No news on a European release as yet.