The Conflict series has always had its roots in fact. In the first two games we were fighting in Iraq, and the latest saw us in Vietnam (so last season, dahling). With a title such as the ominous Global Terror, visions of shooting Osama and chums springs to mind. It'd certainly be topical, but the latest Conflict game is just playing with us. Believe it or not, things are going to be far worse.
A Neo-Nazi faction has sprung up in South America, intent on bringing about a new world order. The Conflict team are on their trail. C:GT will encompass just about every hostile area on Earth. From frozen Chechnyan wastelands to Columbian jungles, passing through the likes of Kurdistan, India, and the occasional sarin factory, the series is stretching out in every direction. And that includes various dimensions. C:GT will introduce us to an almost Splinter Cell system of movement. With the graphics and physics engines rebuilt from the ground up (it shows), the team will now be able to zip-line across hostile areas, leap walls, dive through windows and climb ladders to reach vantage points. The game has expanded on three dimensions and Pivotal is eager to exploit its natty new trick.
The command system has been completely re-written, with your team now able to wait for an additional 'execution' command. Rather than blindly following orders the moment they're given, the team can be positioned as a whole then all act in a single, devastating blow on your command. They can storm doors as a decoy while the sniper you placed up high picks off the panicking enemy as they run for cover. This has been done to strike a balance between all-out shooting and stealth.
Also, almost as a way of allaying our fears that we could be seeing Conflict turn into Full Spectrum Warrior, Pivotal has done away with the target assist. There is no instant lock-on, and we're going to have to become very keen on the trigger if we're to survive. Yes, all men once again must complete the level alive, although this won't be the case in the third mission. We're not going to give away specifics, but the Hollywood-style plot kicks in here, with a new sniper character introduced after one of the Conflict team apparently gets killed in action. To say any more would give away a plot that excels those of all three previous games. It's not just the physics and graphics engine that have undergone a makeover.
Pivotal is also talking of introducing Live play, and although tight-lipped, we're getting word that four-man squads will be able to go head to head with each other in tactical shooting arenas. But will we be seeing 32-man action? We're told to "Wait and see." But we're quite happy to wait. Due for release in September, C:GT is already undergoing a polish for those final winning touches. This could be the best Conflict game yet, and you don't need global recon to figure that one out.