Japanese gaming bible Famitsu has only gone and done it again, securing new details on the superb looking Resident Evil 5 in an interview with Capcom producer Jun Takeuchi.
Frankly we're still stunned by the mighty work of goodness which was Res Evil 4 on the Cube (and of course salivating in anticipation at the forthcoming PS2 version), but it seems Takeuchi-san is not willing to rest on the series' already impressive laurels.
Core gameplay will change little from the stunning Res 4 and a good thing too we say, but the move to PS3 (and Xbox 360) will enable a doubling of the existing frame rate with a slick and smooth 60fps the current aim. You may have seen the recent Res Evil 5 trailer (since unfortunately withdrawn at Capcom's request, though the latest word is it'll be available after next month's Tokyo Games Show). However you can check out some of the superlative stills from the movie on this very page. We have to stress these are still very much at the concept stage but oh boy, do they look good.
As well as the improved visuals, real-world physics are also set to play a major role in the new title, with interactive environments and puzzle solving benefiting from more realistic interactions and remember what a difference that made to Half-Life 2.
On the thorny issue of the game engine Takeuchi-san says the team are currently investigating whether to develop their own proprietary engine or possibly license an existing one, with Unreal 3 an obvious, though unmentioned candidate. Takeuchi-san does however say he feels teams spend too much time re-inventing the game engine wheel, so a middleware solution would currently seem most probable.
Finally a little more meat on the game's overall theme with the opposites of Heat and Cold set to play a major role. Takeuchi-san says he believes the PS3's (and Xbox 360's presumably) next-gen visuals will be able to reflect environmental change much more realistically and temperature could have a major role to play in gameplay, though he doesn't provide any further specifics. Improved facial animation, expressions and emotions are also a strong possibility, though Takeuchi-san still isn't sure they'll make it into the final game.
Still it's all tantalising stuff indeed on the sequel to one of our favourite games of this year and it's expected even more will be revealed at next month's Tokyo Games Show. We'll be keeping 'em peeled on your behalf then.