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Auto Assault slows on the asphalt

NCSoft's motor-centric MMO slams on the breaks as further beta testing plans see its release slip to 2006

Steven Snow, producer of NCSoft's Auto Assault, has announced that the massively-multiplayer PC rubber-burning battler's release has been push back into 2006.

In a posting on the game's official forum, Snow explains that the game's ongoing beta-testing "has spawned some great ideas that we want to include before launch". His statement continues that NCSoft has "a strong commitment to releasing 'only when it's ready' so we want to extend the beta into the spring of 2006. Over this time, we are going to continue tuning, tweaking, and adding to Auto Assault."

Of the numerous issues the developer wishes to address before unleashing the game onto the public, Snow cites a number of key areas. Firstly, NCSoft is keen to create a more diverse feel to the game world - in particular, concentrating on offering locations significantly different from one another, including enemies with different abilities tailored to their placement across the environment.

Other improvements include deeper character customization options, faster-paced level progression, new chassis and new items hoped to balance out the gameplay experience.

Although news might come as a disappointment to those anticipating some serious online carnage later this year, NCSoft's wishlist of improvements certainly suggests the game will be all the better for the delay.

We'll have more news on a final release date as the beta-testing period reaches its conclusion.

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