The Incredible Hulk: Ultimate Destruction

We couldn't have had more fun if we were dipped in chocolate and thrown to a crowd of baying lesbians

Read that title again. Go on. Ultimate Destruction, they say. If it's true that the Ronseal bloke's stuff does exactly what it says on the tin, then it stands to reason that this game should let you trash everything on screen with a mere flick of your giant green wrist. Well, you can. And it feels bloody amazing too. This sequel to the original smash-action title The Hulk is all about fun. Tons of it. Hell, we couldn't have had more fun than this if we were dipped in chocolate and thrown to a baying crowd of lesbians.

We've only just reluctantly put the pad down after an exhaustive session of hammering the game, and if it weren't for the basic human needs of water, food and sleep, we'd still be sat in front of the TV, lost in an orgy of twisted metal and conspiracy clobbering madness.


The game is governed by Smash Points, and, if you can't tell by now, is all about destroying things - as in, every tangible object in the game world. Sure there's a decent enough storyline running through the game, and the script is pleasing comic-book fare: scientist and all-round evil government cohort Emil Blonsky, head of top-secret military project 'The Division', is conducting experiments to test the effects of mutation on humans. Striving to find a cure for both himself and Dr Banner, he ropes in the help of fellow mutants and otherworldly creatures in a sinister bid for world domination, as he himself descends into madness as Abomination. However, in reality each story mission is merely an excuse for the relentless smashing and obliteration of everything in sight. And we cannot stress enough that this is A Good Thing.

The fantastic level design complements the action. A huge, free-roaming environment across both city and wasteland locations provides an awesome playground to leap and bound around. In this sequel, Hulk can run up, down and across buildings, simply by holding down sprint (R trigger). This paves the way for expanding the playing area vertically as well as horizontally, and it's a degree of freedom that equals that that of other Marvel comic-book conversion, Spider-Man 2. The Hulk's supercharged jumping ability makes bounding around his surroundings quick and simple, and once you get the hang of super-bouncing on the fly, you can cover huge distances in a short amount of time, which is often vital in time-based missions.

After every mission finishes, you can revert back to the current environment and tear around it to your heart's content, destroying stuff as you see fit. Earning extra Smash points is the incentive here, and there are loads of Challenge missions available. We're not just talking dull GTA-style races against the clock, either - these fun mini-games are a genuinely refreshing breather form the manic, allout action of the main missions.


This has also allowed Radical to go to town when designing the enemies Hulk faces. The puny tanks from the first game are lame when compared to the helicopters, armour-clad soldiers and fearsome robotic Hulkbusters the jolly green giant has to face this time around. A progressive learning curve ensures you earn enough points and learn sufficient moves to defeat the progressively tougher enemies - they're still tough, but the well balanced difficulty level means it's enjoyable and achievable.

Boss battles are of the traditionally pleasing old skool type; daunting at first, but stick at it and you'll find a chink in their armour and figure out a way of taking them down. It's satisfying retro-style fun. One of the biggest differences fans of the first game will notice is the complete absence of the rubbish Bruce Banner missions that plagued the original.

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