It might not be a strategy game anymore, but this re-imagining of the Commandos series proves no less gruelling.
As with the original version it's best to pick your way through levels patiently, avoiding getting drawn into big firefights in favour of taking out enemies one at a time, and using your brain as well as your brawn.
For example, in one of the Russian missions you'll play as the Green Beret and must destroy five Panzers rumbling around a ruined town. With only a pistol and a rifle it's difficult to kill snipers and other patrolling enemies, let alone get near a tank. Instead you can find a hole that leads underground and rescue some Russian hostages from their German captors in return for sticky bombs. One of the tanks conveniently travels over the hole, allowing you to plant a bomb on its underbelly.
Other missions are more frantic yet just as tactical. One lets you switch between the Green Beret and Sniper characters as they try to hold a bridge from wave after wave of Germans. There's heaps to keep an eye on here: laying the bridge with mines, shooting stealthy enemies, sniping the mortar spotters on the other side of the river, killing anyone who tries to cross in boats - it's a chaotic level where the momentum and advantage really feels like it's swinging back and forth.
Strike Force isn't as hardcore as Full Spectrum Warrior or as stop-start as Brothers in Arms, and it's no run and gun shooter either. It's got the potential to be great.
Stealth and tactics take precedence over shooting everything in sight, while switching characters during a mission adds extra of depth. It's different to the usual WWII shooter.