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Neverwinter Nights 2

Obsidian Entertainment's Ferret Baudoin talks Neverwinter Nights 2, BioWare and the merits of being a teenage D&D geek

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And is the story completely original, or does it tap into existing Forgotten Realms mythos?

FB: It's completely fresh. Although obviously, our game is set in the Forgotten Realms, so if you're familiar with the literature then you'll be able to say: "Wow, I know that guy." However, some of the locations are brand new, in keeping with D&D because as a DM, you're supposed to create your own areas and such.

The toolset for NWN2 looks ace. What would you say is more important: the community building their own RPGs, or just playing the one that you've created?

FB: They work hand in hand, and that's the lovely thing. In development, we use the self-same tools that the community is going to use, and we use them every day. So we want the same additions, improvements and tweaks that the community does.


Are the team all completely hardcore roleplayers?

FB: In terms of designers, then almost all of them have been into D&D for a long time. As for me, I've been playing since I was about ten and never really stopped, so for me it comes as easy as breathing air.

So now you can tell your parents: "Y'see, I wasn't wasting my time..."

FB: I've actually had to tell my mother that on several occasions. I think she's still slightly irked, but she now says: "You're right. All those times I used to tell you to go outside and play, perhaps you were doing better things indoors."

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