King Kong 360 makes a monkey out of Ubisoft

Next-gen King Kong developer whoopsie: so dark on a normal television "you don't see where you have to go", says Ubi boss

We really shouldn't laugh at other people's misfortune but, you know, sometimes you just have to. This latest entry in our so-irregular-we've-never-done-one-before series of embarrassing public mistakes tips its hat to the development team of the Xbox 360 Peter Jackson's King Kong.

In a statement to the BBC, Ubisoft boss Yves Guillemot has admitted that there's a, uh, slight problem with the 360 version of the great ape escapade: "We have a problem on the 360. The screen is dark on some TVs and it totally changes the experience. When it's dark, you don't see where you have to go."

It seems that while the dev team was beavering away on the game with their fancy new hi-def televisions, it didn't occur to them to check what the game looked like on standard TVs. As it turns out though, it doesn't look like very much at all.

"I'm a bit disappointed that we didn't see it when we were developing the game," said Guillemot.

He states that the team is looking at ways to fix the code, but our inquiries into whether we can expect some sort of Live downloadable patch in the near future was greeted with a firm "No comment" from Ubisoft's UK arm.

While the problem's being fixed, Guillemot recommends that King Kong fans pick up the Xbox or PS2 versions where you can actually "see that it is beautiful." If you've already swiped a copy of the current-gen game and want to see what all the fuss is about, why not try playing it with your eyes shut? It probably amounts to the same thing.

UPDATE: We've just had a thought. You could always try turning your telly's brightness up a bit?