Reviews

The Incredibles: Rise of the Underminer

Cartoon superhero family returns to duff up some bad guys

Remember the end of The Incredibles when mole-man The Underminer exploded from the ground? Kinda set up the way for a sequel, didn't it? But what's this? We get a ropey old platformer instead? For shame.

Forgetting his son Dash's running achievements, Mr Incredible bounds off with Frozone to thwart all manner of preprogrammed, randomly spawning robots... under the ground! Cue plenty of bland set-pieces, silly game mechanics and naff RPG elements. Use your super-lift as Mr Incredible, but only within predefined spots; listen to Frozone tell Mr Incredible to lift up frozen robots, then watch as he just stands around. Incredible.

Zoom

As for the rest of the Incredi-clan? Forget it. You'll be so 'enthralled' by level upon level of drilling robots and darkness you won't give a crap. Okay, so there are a few brief moments of interest. You can switch between characters at random to combine their strengths - although for some reason Frozone is a stronger, far more useful character than Mr Incredible himself.

So there you are! Underground and underwhelming, it's a shame none of that Pixar magic rubbed off on this.

The verdict

With none of Pixar's characterisation or charm, this is just a cheap cash-in on the movie. Don't punish your kids with it!

5
Format
Xbox
Developer
Unknown
Publisher
THQ
Genre
Action

Comments