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Knights of the Temple 2

A man in platemail armour walks into an inn and says - "Have you got a room for a knight?"

Medieval, it would seem, is coming back into fashion - full platemail two-piece suits are now considered retro chic and crappy movies like A Knight's Tale and Black Knight smear themselves over our silver screens. That said, Cauldron has missed the medieval mark completely, instead concerning itself with awful, I mean really awful controls - keyboards are just not welcome here. Trying to play this game with a keyboard is like trying to perform open heart surgery with a baguette and spoons for hands, blindfolded.

Persevere, explore and allow the game to unfold however, and you'll find that the irritating gameplay failings repeat themselves indefinitely like a string of paper cut-out men, or some sort of wonderfully asinine kaleidoscope. Levels which don't ask you to fight streams of enemies with nary an ounce of variation in combat styles see you wandering around repetitive and boring areas, fulfilling arbitrary, trite quests and engaging in horribly translated dialogue (sacred bleu, le jeu est Franšais). What's more, there are levels which do actually force you into hacking and slashing away like it was 1996 which drag on, offering no sense of satisfaction.


There's very little to recommend with this title, besides some pretty visuals and the concept of being a knight. No, this just won't do at all. I wouldn't play this and you shouldn't either.

The verdict

French stick

Action, Adventure, RPG