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LEGO Star Wars II: The Original Trilogy

Jedi mind-bricks return: is this the sequel we've been looking for?

Ah, now this is more like it - Traveller's Tales dropping the new trilogy and turning its tongue-in-cheek attention to the superior original ones. We loved the first attempt at 'doing' the space opera movies in plastic block-form, but this is the one we've all been waiting for.

So where to start, eh? Well, Lego Star Wars II isn't just an update with Chewbacca and Han Solo thrown in. Nope - we're talking over 50 playable characters, free-roaming Star Wars vehicles, the Death Star trench run, and a load of Ewoks, all rendered in bits of square coloured plastic.

Each character will have their very own distinctive signature attacks and animations. If you're playing as Chewie one minute you can rip off a nearby droid's leg and use that as a weapon, or if you're playing as Leia another, you can go around and, er, slap people. Better still, you'll be able to upload saved characters from the first game, making the cast swell to over 100 characters (presuming you've unlocked all of the first game's secret figures, that is). And, going a step further still, you'll be able to customise your characters for the first time. Simply pull them apart and stick them back together however you like. Want an Ewok with Chewie's head? How about making Darth C-3PO? If you can think it the chances are you can do it.

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Traveller's Tales has also taken any vehicles off the rails, allowing you to go pretty much where you like with them and making the prospect of the trench run and battle for Hoth that much more exciting. Just thinking about a fully-animated Lego AT-AT stomping around has got us all clappy, we can tell you, but the idea of then leading a free-form assault on it in our Snowspeeder is even better.

The restrictions of the plot have been swept away too. Which means there's nothing to stop you trying the trench run in the Millennium Falcon, or a tauntaun for that matter, although it would probably end up blasted into tiny grey blocks. The makers also say there'll be less emphasis on levels being vehicle-based ones or not. When you're on Endor, for example, you can ride a Speeder or Scout Walker, or just take it all on foot if you prefer. And once you've unlocked a vehicle, you can go back to missions and try them again with your new toy.

As before, finding blocks along the way enables you to build your own Star Wars ships, although unlike before, they will be fully interactive. This time Lego Star Wars will be like a proper interactive toy box, enabling to do whatever you like, even pop into the local hive of scum and villainy to trade in thermal detonators, Gamorrean guard battle axes, or Force powers such as lighting and choke abilities.

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It seems, more than any other Star Wars game before it, there's simply nothing you can't do in Lego Star Wars II. To think it took small plastic men to finally realise what we'd wished so many other games had done before it. Now all we need is for Knights of the Old Republic III to be set during the original trilogy and we'll be laughing.

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