How are you trying to make the levels more exciting and challenging this time around?
Ed Bradley: The level design and trays have been one of the many focuses for the team. The feedback from the first title was very much that the progression curve was slightly amiss. Some of the levels were too easy, some too hard and some just right. This time around we have paid attention to ensure gamers will not get frustrated; for there is nothing worse in a puzzle game than to be looking at the screen in frustration.
Not only have we tuned the levels to what we believe is the perfect criteria but we have also ensured that you can move through each level in a number of ways by giving more help and assistance. This will also add to the great playability factor of the game because you can go back and try to get 100% of mercury as the ultimate goal on each level. The fact we have an excellent quality control department now means we can really test the game. The excitement factor is a mix of new and old ideas and creating challenges that have real skill and invention!
Can you tell us a bit about the wireless modes? What kind of other modes will there be?
Ed Bradley: For Mercury meltdown we were keen to make a game that has a lot to offer - even beyond the main game. Multi-Player is an important aspect to this.
There are now 5 Party Games - Race, Rodeo, Shove, Paint and Metrix, which are unlockable during play. Each of these will provide fun challenge for you and a friend. But it's when you play using levels from the main game that Multi-Player really comes into its own. We have added some interesting collectables that will really shake things up.
You've announced you'll be offering download content post-release. What can we expect? Anything beyond levels?
Ed Bradley: At this time, we are yet to nail down exactly what will be on offer. Yes, levels will be our initial focus, bur we do have some other interesting ideas, but nothing we can comment on quite yet.
We hear you may be contemplating DS or Wii versions of the game? What do you think Nintendo's innovative new control methods might bring to the Meltdown mix?
Ed Bradley: We look at what the next-gen consoles have to offer and, like many others, see the potential in Mercury Meltdown on these formats. The mechanics of Mercury lends itself very well, but we have nothing yet to report on this front - yet!!