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Battlefield 2 patch launched

v1.4 out. Bug fixes and gameplay tweaks ahoy!

All being well in the world of the interweb, you should now be able to grab the latest Battlefield 2 patch - version 1.4 - from ye olde usual download sites scattered around the, ah, interweb. The patch contains numerous bug fixes - like, excitingly, and we quote, "Another attempt at fixing the Red/Blue nametag bug" - and a couple of gameplay tweaks that have to do with crouching and tossing.

Here's a full breakdown of v1.4's content:

BUG FIXES

  • Fixed the Linux server hangs when trying to load a Special Forces Co-Op map.
  • Another attempt at fixing the Red/Blue nametag bug.
  • Fixed the missing server info on the map briefing screen.
  • Fixed the server browser issues with updating info.
  • Fixed the filter by maps size option in the server browser.
  • Fixed a low reproducibility crash bug related to the vehicle drop.
  • Fixed a crash in Co-op after a player is revived without a kit.
  • Fixed a server crash on Linux 32 when trying to rotate maps in Coop Mode.
  • Fixed the occasional red distance marker appearing on the ground.
  • Fixed the bug that caused the player's arms to become invisible when switching weapons.
  • Co-Op bot console commands now function on local servers.
  • Fixed the excessive damage taken by the Muscle Car.
  • Adjusted the minimum number of players to start the round on ranked servers. The new values for 16, 32 and 64 players are 6, 8 and 8 respectively.
  • Re-enabled unlocks on unranked servers.
  • Commander options are no longer available whilst commander is dead.
  • Fixed bug where a spawn point is shown as selected when it is not if player has spawned in during the preview round.
  • Co-Op (Local Server) - Fixed the issue where no other players may join the server if the server host is kicked and banned.
  • Ranked Servers now force unlocks.
  • Added support for multiple game modes in single map list for mods.

GAMEPLAY TWEAKS

  • The vehicle drop has been modified to help prevent exploits such as blocking enemy vehicles, destroying vehicles and commander assets, or as an alternative to artillery.
  • C4 tossing distance has been reduced.
  • A prone->crouch delay has been added.

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