The main selling point of Fable was shaped around how your in-game character would grow as the game progressed. You could choose to play the game in a variety of ways through the decisions you made during conversations and missions. These usually leant towards either a good or evil side. Your characters' appearance would then morph to represent the kind of game you were playing. If you solely relied on magic and fought for the good of the town (Albion) you'd end up looking a bit like Gandalf from Lord Of The Rings. On the other hand, if you were a bastard to all who stood in your way, you'd start to resemble Darth Maul. Any scars you picked up as a kid would also be carried into adulthood.
By rights the sequel must deliver a much more open form of game where players' actions genuinely have an effect on themselves, the world and its inhabitants. Because the original fell short, game designer Peter Molyneux felt the need to apologise via the Lionhead forums for not delivering - a PR's nightmare but a move that only got him even more respect from us.
The good news is that it's already in development. The bad? No one has a clue when we can expect it, not even Molyneux we suspect. Events will take place 500 years after the original and the PR machine is already promising, 'even more choice and features while building on the core gameplay theme where every choice continually defines who you become, allowing you to truly live the life you choose.' Careful now...
After all the noise Molyneux made during Fable's lengthy development cycle, it was inevitable the final product wouldn't live up to expectations. That said, Fable still blew us away, mainly due to its charm and playability.
4. BEYOND GOOD & EVIL
Will the Xbox 360 finally give a home to BG&E?
Any game as good as BG&E that ends on such a cliffhanger deserves a sequel. But if Kong designer Michel Ancel's dreams come true, he might get to finish the trilogy he started. See, BG&E was intended as the first part of a trilogy, but for episodes two and three not to ever get past the Ubisoft board of directors sucks. But it's more than needing closure. The reason Xbox 360 should have more of Jade and the inhabitants of Hillys is the sheer beauty and vision of the original. To imagine that underground animal resistance movement, flying hovercraft, and endless puzzles all in Xbox 360 high-def would be astounding. BG&E suffered on release because of its scope and vision. But now technology has caught up with the vision, we demand that this series gets the recognition it deserves (and backwards compatibility!).
A story wouldn't hurt second time around
First person shooters are ten-a-penny these days so thank God someone had the balls to do away with stealth, strategy and even story in favour of nothing but SHOOTING! AND MORE SHOOTING!
Black was everything other FPSs weren't. Instead of worrying about ammo, team mates, plot and multiplayer, all you had to do was squeeze the triggers and be amazed at the amount of shit you blew up. The sound each weapon made, coupled with the numerous explosions, went together like cheese and onion. If you think that might sound monotonous, you're just wrong.
If a sequel was ever to appear we would DEMAND that second time around we get to blow each other up in multiplayer matches. As almost everything in the original was destructible, we can't help but smile on the inside at the implications this would have in deathmatch arenas. Imagine firing so many rockets at a building that it crumbled and caved in on itself. Triple kill? They'd have to invent bigger numbers!
6. RALLISPORT CHALLENGE 2
Imagine what 360 could do with this little beauty!
Obviously we like Codemasters' Colin McRae Rally series but it's nothing more than rallying-by-numbers compared to the mighty RalliSport Challenge. Pushing the term arcade-racer to new boundaries, both Ralli 1 and 2 were nothing short of extremely aggressive fun in rally cars. Played in multiplayer it was the equivalent of a driving deathmatch.