Ladies and gentlemen... the supersonic Xbox games we demand to be continued on Xbox 360!

Whatever your opinion, sequels have become the bread and butter of gaming in the 21st century. This isn't about whether that's a good thing or not, this is about the Xbox games that were so darn good, we DEMAND more of the same on Xbox 360, with all the High Definition bells and whistles our eyeballs can handle. Some new gameplay features wouldn't hurt too, but we'd happily shell out for them either way, because the originals kept us awake at night (among other things) and gave us goosebumps.

Without the sequel we'd have approximately 14 new games to play each year and we'd bet that most of them would be crap. Hey, we're all for originality here at OXM but there's also some truth to the saying, 'if it ain't broke don't fix it'.

So, here's our wish list - these are the games that'll help keep our sister mag OXM360 going, because they'll be so good you'll pay money to read about them...

THE OBVIOUS DISCLAIMER: We've mainly gone for original games that are exclusive to Xbox with the exception of a couple of multiplatform stunners that were just TOO clever for their own good. We've not included any annual sports games, Tom Clancy games or Halo games as we'll be playing them every year on Xbox 720!


The action-RPG re-defined


Jade Empire was the game the guys at BioWare always wanted to make but were too busy making dungeon-crawling epics like Baldur's Gate on PC to get round to it. But when it did, the animation, motion capture, voice acting, presentation, story... it was all of a Hollywood standard. BioWare doesn't make movies, but if it did they'd probably be the best movies in the world.

Some were put off by talk of it being an RPG, but those that saw it soon found that Jade was actually more of an action game with RPG elements. The fighting amazed us the most with its intuitive to control - you could transform your character into a huge mystical beast-warrior thing and seriously kick some arse with the great combat system.


Sega's gripping tale of revenge MUST be completed


There are very few games that are so full of emotion, depth and scenic beauty as Shenmue II. It's a totally unique experience - Ryo Hazuki's quest to avenge his father's death by killing the evil underground gang lord Lan Di was fantastically played out with brilliantly developed characters and a heart-poundingly good soundtrack. This was one of those games that sucked you into its world and really made you care about what was unfolding on the screen.

And that's why we're going out of our brains to see what happens to Ryo. Shenmue II ended on a whopping cliffhanger that was even more open-ended than bloody Halo 2's. Three years later and not knowing what's going to happen is still pecking our heads.

But that's not the only reason Sega needs to finish what it started on Dreamcast. When Shenmue II was released its attention to detail was technically groundbreaking. You could walk into every house, shop and interact with every object, open every draw and operate everything that had moving parts. Back then that level of detail was unheard of. Even now, it remains one of the most complete virtual worlds ever created. Imagine how real, how interactive and how beautiful a world Sega could create on 360. We'd move in!


Making up for what the original lacked

  1 2 3 4