Posted on 7-Oct-2006

Armed Assault

Developer Bohemia Interactive briefs us on its successor to its ground-breaking military sim Operation Flashpoint

Armed Assault is Bohemia Interactive's successor to its title Operation Flashpoint, an innovative, hardcore military shooter/sim that proved a smash hit when it released on PC in 2001. The dev's new venture features the similar hardcore military sim and open-world/freeform aspect witnessed in its predecessor, but ramps up the ante in every regard. We recently sat down with Paul R. Statham, PR Community Manager at Bohemia, to find out more...

Can we kicks things off by getting an overview of Armed Assault - what is the game, what's the storyline, what can you tell us about the player character, and so on?

Armed Assault Screenshot
Paul: Armed Assault is our next game, and following in the footsteps of the 2-million selling Operation Flashpoint it will be a realistic military combat game fought over large areas with complete freedom as to how the gamer completes their objectives.

The storyline of Armed Assault is focussed on the island of Sahrani, which is split between a Communist dictatorship in the North of the island and a democratic Republic in the South. The premise is that with the South being US friendly and oil-rich there is a small contingent of American troops on the island to help train the Southern Sahrani forces in the spirit of friendship and cooperation.

North Sahrani and South Sahrani have had a number of conflicts over the years and even in modern times the peace is a very brittle one - as the training comes to an end and the US troops have almost all left the Northern Sahrani government chooses to invade which leaves a small pocket of American soldiers left with no choice but to fight alongside the forces of the South.

What particular challenges do you face making a military sim experience entertaining for the PC gamer, and how have these been resolved?

Paul: Most games these days tend to use fake methods to create a sense of excitement or shock or fear, events tend not to happen dynamically and they're all heavily scripted into the game. In Armed Assault the sense of excitement and intensity as well as the feeling of actually being one small part of a much greater war machine is created by the scale of the game, its engine and the simulation of war that it creates.

Elements such as simulated bullet ricochet and bullet penetration help to aid the immersive feeling because the environment and objects around you become heavily important to your overall survival - you can't just lay under a small bush, it's not going to protect you from bullets and even if the AI don't know exactly where you are once they know you're in the general area they will use indirect suppressive fire to keep you pinned down.

Armed Assault Screenshot
A feature we've built into the campaign which will help some gamers get to grips a little better with the functionality available to them is the option in certain missions and at certain points to switch characters during play. This makes it possible, for example, to switch from an infantry soldier to being a sniper hidden on top of a hill, or perhaps a gunner in a tank. This feature is fully down to player choice, it's there if they want to use it and if not it doesn't in any way impact on the campaign's progress or mission completion.

However, using the feature will certainly allow for an extra layer of entertainment in the game, as well as allowing for exploration of all of the many facets contained within the game.

Operation Flashpoint was an innovative game when it was released. How are you similarly trying to move the goal posts with Armed Assault?

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Comments

5 comments so far...

  1. sirthorns on 8 Oct '06 said:

    God can't way't for this game to
    come out

  2. humorguy on 17 Oct '06 said:

    That depends on whether it will work on your PC Sirthorns. Once again, a game that could wither on the vine, like Doom 3 for not running on normal PC's. Another game where the publishers thought about the media before the customer. Which is the problem with so many games; so whereas I had a machine that could play Operation Flashpoint and I didn't have to upgrade anything, I have now upgraded twice since and am not at all sure this game will run on my PC. And of course, hardware requirements are never mentioned in these 'promotional interviews'.

  3. Joker_44e on 20 Oct '06 said:

    Hey Humorguy, just read the ARMA Forum for specs before giving ur opinion about this fab game :D

    Here's the specs for Arma

    Minimum Specification:

    * CPU: 2 GHz
    * RAM: 512 MB
    * Nvidia Geforce FX with 128 MB RAM & pixel shader 2.0, ATI Radeon 9500 with 128 MB of RAM & pixel shader 2.0
    * Free HD Space: 3 GB (or more as needed for addons)
    * Software: Windows XP or Windows 2000 and DirectX 9


    Recommended Specification:

    * CPU: 3 GHz
    * RAM: 1 GB
    * Video Card: Nvidia 6800 and above or Ati x800 and above with at least 256 MB RAM
    * Free HD Space: 3 GB (or more as needed for addons)
    * Software: Windows XP and DirectX 9

    Regards,
    Joker_44e :D

  4. humorguy on 21 Oct '06 said:

    Joker_44e - remember or play Oblivion? Where the minimum sys req was a fib because you could not play the game on Bethesda's min sys req, the minimum was really the recommended, and even there people said it was sluggish above 1024x768

    Based on the looks and the desription of what this game is going to do the minimum sys req seems ridiculous, but I live in hope. The Recommended sounds reasonable, not 'this is what you need for maximum everything'.

    So once bitten, twice shy. But I still say anything less than a FX6800, 1GB ram and a 3.0ghz CPU and I think you'll have some problems, and if you litererally have that minimum system in every regard, I reckon it will be just like Oblivion, you will be able to install it and play it, as long as 2-6 fps is okay for you.

  5. Bickaxe on 9 Feb '07 said:

    Right, I need to upgrade then.

    I've been waiting for this for ages seeing as OFP was so good.

    The add-ons are a bonus for someone like me cos i'm not online at home and an open-ended mission? Does that mean there are several ways to complete it? Does it keep going? Bit confused by that but in a good way.