Id Software talks 360 Wolfenstein

Says its Nazi-storming FPS will "redefine" genre

In a world seemingly dominated by popular young upstarts (we're looking at you, Halo and Gears of War), it's good to see that granddaddy of FPS genre, Castle Wolfenstein, is still keen to stake a claim in the genre it arguably created.

Id's Kevin Cloud said in an interview that the company and Raven (who has already collaborated on Quake 4) "are working together to take advantage of all the graphic capabilities that the Xbox 360 has to offer, and what we're doing with Wolfenstein is creating this one, large empire that is seamlessly loaded to the player as he explores his world."

This will mark the first time that Id will develop a Wolfenstein away from the PC, but developer John Carmack is keen to put gamers at ease, claiming that "the Xbox 360 is the first console that I've ever worked with that actually has development tools that are better for games than what we've got for the PC."

Cloud added that the new Wolfenstein "is really a way of redefining the way first person games are experienced." Bold words, but with the release date of the game on the distant horizon we'll have to wait to see if Wolfenstein can truly evolve this over-populated genre.