Interviews

Sega Rally

Rally man claims PS3's tilt pad is 'rubbish'...

Hello, Guy. So what have you preserved from the older Sega Rally games and just what has been changed?

Guy Wilday, Sega Racing Studio boss: Working on a game where the inspiration is 12 years old is hard. Sega games have a certain style and we tried to capture that. It's easy to get a game to look realistic, but it's hard to give it a style. We also wanted to retain the same close racing and accessible handling of the original, while exploiting the next-gen and adding features previous generations couldn't have done - like the surface deformation, where your car's tyres leave grooves in the mud - grooves which change according to surface type and how often you drive over them, or the way different types of mud stick to your car, so you'll be covered in mud, sand, grit... all sorts.

Will older fans of the game find this feels like Sega Rally from the off?

Guy Wilday: We've tried to do two things. First, for people who love the original - we hope they feel this is a worthy successor. But there's a whole new market who have never played Sega Rally - so we hope they just pick it up and think it's a great game. People want accessible games with multi-player modes.

How many different types of car will there be?

Guy Wilday: There will be more than 30 - and a good mix of cars. Four-wheel drives and two-wheel drive classics among others, and some specialist bonus vehicles to unlock as well. There will be plenty.

And what are the game modes?

Guy Wilday: The single-player Championship is the main thing, but there will also be multi-player split-screen and an online mode for up to six players at once. And expect downloadable content later on - bonus cars and tracks, that sort of thing.

Will there be tilt control?

Guy Wilday: Yes, tilt control will be included - it's not difficult to do. Fundamentally, though, the whole tilt control thing is rubbish... it's no compensation for rumble.

How have you found working on PlayStation 3? Have you been able to make the game that you envisioned at the start?

Guy Wilday: PlayStation 3 is very sophisticated and innovative, although it always takes a while to get your head around a new platform. But we've got a pretty good understanding of what the machine is capable of now. And we've done exactly what we wanted to do - this is what a next generation Sega Rally should look like. And the more games we produce, the better they'll be as we get more used to the machine. It's very exciting.

How's the PSP version coming? Will it link up to the PS3 game?

Guy Wilday: It's coming along well. It's slightly different due to the hardware limitations, but it's the same experience - handling and playability are just the same. It's very possible it will link to the PS3 game, and this is something we're exploring at the moment.

What other racers will Sega Racing Studio be producing? Would you create something like a new OutRun?

Guy Wilday: It's as important to make new games as reinvent old ones. No hints at this stage, but there are a number of options...

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