US Import: Bust-A-Move as a game in itself is all well and good; shooting balls up into a big wall of sinking coloured bubbles, clearing levels by hitting the same colour, then moving on to the next. You have to think about aiming cleverly and rebounding off walls and it's a good bit of distraction. Unfortunately, on Wii nothing has changed - apart from using the remote to clumsily aim the shooter1 - and without any massive attempt to bolster this simple puzzler, it feels like a very weak package for our new gameboxes.
Bash it til it stops moving
Oh wait - actually they have added on a little shooting game to try and make it more appealing. This intersperses the main levels, cropping up each time you've cleared 10 stages. Bubbles of different colours float down or across the screen, and you get a little crosshair to aim with. You have to change the crosshair to match the colour of the ball you're aiming at by pressing the easily accessible plus and minus buttons.2 This means you have to hold the remote in two hands: one to aim, and one to press buttons to change the colour, which is just about the clumsiest combination of button presses to map this game to.
But perhaps the multiplayer is supposed to be the focus, rather than the basic and uninspiring Puzzle mode? Offering simultaneous play for eight players (four on nunchuks and four on remotes) with everyone playing on the same game screen, it's certainly a tempting idea. Unfortunately after five minutes with even just a couple of players, all the ball action becomes totally confused, empty and aimless.
Also frustrating throughout are the special balls that fly around above you, waiting to be shot out of the sky and used to blow things up/get extra points. But actually all they do is get in your way and distract you from the actual game. We want to be angry, but all we can muster is indifference.
Why would you want to spend £40 on this? Or £14? It's just plain old Bust-A-Move with annoying controls added on. Spend a fiver on the Virtual Console instead.