Desert island life is a great idea for a game, and while Lost In Blue 2 is sure to appeal to fans of the previous one - and of its Game Boy ancestor, Stranded Kids - we just wish its best moments weren't hidden behind unnecessary torture.
Fingernails and bamboo
The control interface doesn't help one bit, because everything requires pixel-perfect positioning. A task as inherently irritating as leading your partner out of the cave to drink from the stream involves unequipping whatever you're holding, then standing in precisely the right place so the context-sensitive action switches to 'hold hands' rather than 'light fire' or 'scrabble pointlessly in the dirt'.
Sometimes it's baffling. You have to tap the screen to pick something up, with the intended result being that the item goes straight into your backpack. But sometimes you'll get a close-up picture of the item, which you have to touch to pick up, or a picture of a bare patch of ground because you're in the wrong place.
It's an incredibly arduous game. Its closest equivalent is Harvest Moon, but that series has a much better appreciation of the balance between hard work and simple fun. The only way this could be any more demanding would be by having us tap the shoulder buttons to keep the characters' hearts beating. Is this anyone's idea of a good time?
Survivalism made authentically difficult. Well worth a go but be warned that the designers care not for the concepts of reward, relaxation and human fatigue. It's quite a commitment.