Let's compile a list of our most loved PC games of all time! It sounds like a bit of fun, doesn't it? Easy. If only we'd known. The following feature spread over the next few days has taken the PC Zone team weeks of heated discussions, office arguments, late-night drunken text messages and email abuse to whittle down the PC's entire 20-plus year output of games into just 101 titles - and that's before we even started thinking about number one...
However, the dust has finally settled, the swearing silenced and here we are - PC Zone's 101 Best Games Ever. Enjoy this, numbers 75 to 51, and the forthcoming instalments featuring the crème de la crème of PC gaming, then don't forget to let us know if you agree or disagree by hitting the comments field below...
Previous instalments you may have missed:
- The 101 best PC games ever, part one (101 to 76)
Right, let's get on with part two...
75. Final Fantasy VII
YEAR 1998: Yes, it's a console port, but Final Fantasy VII remains a touchstone in role-playing games. Featuring the biggest tear-jerk moment, an epic story, great settings, excellent turn-based combat and an unforgettable soundtrack, the FF franchise has rumbled on, but VII is the one you'll be making your grudging grandkids play.
74. The Longest Journey
YEAR 1999: A breathtaking and absorbing trek through a world where fantasy and sci-fi combine. The Longest Journey was a traditional pointand- click through and through, but was also a deliberate foray into adult adventuring where easy laughs were not a priority, but narrative was. Buyer beware: this product does contain traces of penis.
YEAR 2001: There's no feeling like being somewhere you really shouldn't, and the excitement of evading the online fuzz was neatly captured by Introversion in Uplink. Gifting you the absolute buzz of fast-paced computer hacking without hazardous FBI interest, it may not look like much, but it can and will rock your geeky little world.
72. Total Annihilation
YEAR 1997: Command & Conquer brought strategy to the masses, but it was Chris Taylor and Cavedog who took the RTS mechanic, distilled it, put in some ballistic physics and 3D-lollapalooza and created sheer tactical gold. Supreme Commander has since followed in its wake, but Total Annihilation's legacy will live longer in the memory.
YEAR 2005: "Well that's right, that's right, that's right, that's right, I really love you Fahrenheit!" sang Mud in 1974, with spooky foresight. From the artistic brainwaves of David Cage came a cinematic treatment of a game that bent itself around your actions, told its story the way you played it, and was so grown-up that it contained scenes that went way beyond second base. Playing as multiple characters that you honestly gave a shit about, and with a story that perhaps went that little bit too mad - but was at least a stunning and unpredictable beast - its spiritual follow-up Heavy Rain simply can't come soon enough.
70. Warhammer 40K: Dawn of War
YEAR 2004: Back in the early days,Warhammer was all about theartistry of turning a hundred metal men into a vibrant army of inch-high warriors, so it's no surprise that this RTS outing was a gorgeous affair. Preferring fast surging warfare to plodding army building, it's an RTS of unique blood-splattered joy.