Who knew that Space Miners were so sophisticated? They're one of the bigger changes the Dark Avatar expansion makes to the joyfully light-hearted turn-based space empire game GalCiv 2.
You build colonies for them on asteroid fields, guard them jealously with your ships, and they're your citizens in the first place. But if the Altarians build so much as a fancy restaurant, the whole lot of them suddenly defect, diverting their production bonuses halfway across the galaxy to the race they deem - and I quote - "culturally superior". I hope that, as they sit sipping their Earl Grey Space Tea in their Space Hardhats before descending into the infernal dust-choked mines of Hull (my solar system), the splendour of a planetside eatery 88 parsecs away is somehow enriching the goddamn experience.

they make this 4X game (eXploration, eXpansion, eXploitation and eXtermination) a lot more volatile. And despite that fit of pique, the absurdity of the mechanics behind this is actually part of the fun. I love building a Hyper Invadinator 9000 (my design), bristling with guns and troops, and warping straight to the source of my enemy's cultural splendour to decimate it. My Zero-G Stadiums don't look so boorish now, do they, you crumpet-munching pickaxe ponces? Whose cultural refinement you gonna admire now, huh? HUH?
Expansions to great games often suffer because of the quality of their parent: even when they're just as good, it's less impressive a second time round. But Dark Avatar rejoices in the genius of GalCiv 2, enhancing and highlighting everything it does so well. It recognises that the best bits are before war breaks out: that fierce and uneasy competition for resources when no-one's strong enough to risk open hostilities, but bickering over resources is heated enough to light the touchpaper at any moment.
That period is extended, complicated and enriched by a smart trio of tweaks: treaties, more sophisticated AI and racial Super Abilities. Treaties benefit both races by sharing resources, but attacking a treaty-mate makes you deeply mistrusted by other races, usually forcing you both to remain allies long after you come to hate each other's space-guts. The AI - which has always been wonderful - can now be cranked up to make full use of modern (particularly dual-core) CPUs, but to be more convincingly human rather than simply harder. And Super-Abilities give each race a hefty bonus to the one thing their racial personality means they'll be doing a lot of (see 'Super-power superpowers').

The only other slight disappointments are espionage - which sounds cool but quickly becomes an irritation to counter - and the new campaign. It's well-made, but GalCiv 2 still doesn't really suit a long series of short missions. It feels increasingly tedious and absurd to have to reinvent the wheel - then the Space Wheel, then the Space Wheel II, then the Ion Wheel - every time you're given a new post.
Comments
7 comments so far...
Sasquatch9999 on 20 May '07 said:
Cracking expansion pack but wasn't this released back in Febuary?
That's when I paid for my copy
wildhook2 on 21 May '07 said:
No - It was Dread Lords thingy. This one is the second expansion. I want it but dunno when it'll be out in the UK. Play.com and gameplay.com don't say anything about this expansion.
Aircool_212 on 21 May '07 said:
Nah, Dread Lords is Gal Civ II (the Dread Lords is just the subtitle) and it's been around about a year (as I've had it for a while, and it was warm & sunny when it arrived). Dark Avatar has been around for a month or so (as Stardock sent me a lovely email telling me it was released and would I like to buy it - yes please, and thus I did).
Glad to see the game is getting the recognition it deserves as it was somewhat overlooked on initial release of Dread Lords (PCF gave it just above 60% although later admitted they'd been fools).
As for the Blog that's been on the PCG website, best thing I've read for ages and it's been very popular. It's also been responsible for getting people to buy the game who'd never considered it before
It's a very deep game though and hard to pass judgement until you've been playing for a long while and upped the AI, which is cunning and bastardly sneaky without cheating.
johnnyrocket on 21 May '07 said:
Its great, i had the demo and i was given a fantastic galaxy with loads of cool stuff happening then it ended and have been unable to get a galaxy as good
Aircool_212 on 22 May '07 said:
PMSL, I call s**tty systems Hull as well, also Warrington and Middlesbrough as well.
polldark on 30 May '07 said:
dont seem to be able to find it anywhere!!! anyone know where i can get it from?
M_the_C on 3 Jun '07 said:
Here or here.