Posted on 14-Jul-2007

A return to Shogo

Feature: Shogo - Total Awe. Some

Late 1998 was a really bad time to release a good shooter. Consider Shogo, the hybrid anime FPS/stompy-mech game from the creators of Blood, FEAR and No One Lives Forever. It was a brave idea (always a bad omen), it looked different (risky) and it was brilliant (commercial suicide). It was also released at the same time as Half-Life, so the gaming public barely glanced up.

Picture Mechwarrior grafted onto FEAR, and rendered in a chunky anime style. You're a soldier and pilot with a giant bipedal mech, the game split 70-30 between on-foot and in-mech sections. Both use the same engine and models, so as a mech you can trample on the tiny men who would kill you in seconds on foot. The fact that the two scales could be mixed sometimes bit back: in one of your many encounters with your sub-nemesis Samantha Sternberg (the only character with no 'k' in her name - true fact), she's in her mecha and you're on foot. Ulp.

Shogo: MAD Screenshot
The on-foot combat is extraordinary, and would have made an unforgettable game on its own. The first time I died I thought I'd encountered a bug - it was within a second of entering the first room. But that's the way guns work: you get shot in the head, you die. You get shot a few times in the chest, you die. You walk into a room with more than one gunman in it, and unless you nail every one of them near-instantly, you die.

It's the closest a single-player game has come to the brutal volatility of Counter-Strike, capturing that electric tension between you and an enemy when you know that at least one of you is a split-second from death.

So Shogo quickly turns you into a merciless killing machine. You enter rooms firing, your crosshair flicks from one head to the next, and the only break in the pounding of one of the meatiest assault rifles gaming has ever known is the vocoder screams of the dying escaping through their heavy armour suits.

Because you're as weak as the enemy, when you take out 20 of them in a level you feel pretty heroic. The absurd number of bullets you can take in other games reduces the significance of what you achieve - sure, you were able to save the world, but that's because you were superhuman. In Shogo you're human, and you still manage it.

Kind of.

You actually get to choose how to end the story, and the game doesn't judge for you which decision is right. It would be more accurate to say that you can save a world. The story starts out as soap-opera - love triangles, fake deaths, grudges - and quickly escalates to space-opera - betrayals, super-weapons, living planets. Pretty much every level ends in an absurd revelation, because Shogo has enough twists to sprinkle them evenly throughout.

Shogo: MAD Screenshot
Half-Life forsook cutscenes entirely and merged levels into a near-seamless progression. That's nice, but it means the levels are largely a case of finding 'where to go next'. Shogo was the other extreme: every level is isolated, has a clear goal, starts with some background info on the loading screen and ends with a juicy chunk of cutscene exposition.

It might not be as artistically pure as Valve's philosophy, but it gets a hell of a lot more story across. It helps that your character, the likeably defiant Sanjuro, is excellently voiced. Few actors could deliver the line "Sir! Shut the hell up, sir!" with this much enthusiasm.

The in-mecha sections are starkly different, even though they both play like an FPS. You're trudging through cityscapes rather than corridors, and since you can also turn into a vehicle (because the game didn't have enough modes already), you're sometimes speeding across huge landscapes. It gives Shogo a sense of scale that few games constricted to a single protagonist-size can manage. Cars become explosive barrels, tanks are rats to be stomped and buildings are crates to take cover behind or vault over.

What's so painful about Shogo's obscurity is that a sequel could be magnificent. Imagine a smashable city. Imagine a level where you're on foot as giants clash overhead, scrambling across the rubble, desperately trying to find your own mecha.

Then imagine scaling it, clambering the ladders on its legs as bullets ping around you, picking off those who try to follow, and finally slotting your keycard into the door in the back of its head. Stepping into that control room, seeing the battle unfold through the windows of its eyes, then becoming it. That would be the first level of Shogo 2.

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Comments

14 comments so far...

  1. cjw101 on 14 Jul '07 said:

    Damn, and there was me thinking that 'a return to Shogo' meant there *was* a sequel on the way...

  2. bio_tech on 14 Jul '07 said:

    yeah, bummer. i thought a sequel was about to be unveiled too :(

  3. stedwyer on 14 Jul '07 said:

    This game was so cool. It was called Shogo M.A.D. (Mobile Armour Division) I think.

    The mech parts of the game were just awesome. And some of the weapons were amazing. SO COOL!! I know I sound like a child, but it was just one of those rare games that was so fast and quirky that you just couldn't do anything else but love it.

  4. G_Man_007 on 15 Jul '07 said:

    I should fish my copy out and actually finish it this time...

  5. brother_atrius on 15 Jul '07 said:

    Unfortunately, it no longer works on modern machines, flying along at unplayable speeds, just like Wipeout 2 does. Unlike wipeout 2, you can turn on V sync and get the game to slow down, but in doing so you loose all text, croshairs, and laser beams.

    :(

    but yeah, awesome game.

  6. Anonymous on 15 Jul '07 said:

    It's funny. I played the game through to the end, and the only specific thing I remember about it was the catchy music that accompanied the credits at the end:

    "I know we can make it togetheeeer!"

  7. Maritz on 15 Jul '07 said:

    Although Shogo was a good laugh, I'd rather see another Blood to be honest

  8. Conan on 15 Jul '07 said:

    Although Shogo was a good laugh, I'd rather see another Blood to be honest

    Yes. Blood 3 please.

  9. Pentadact on 15 Jul '07 said:

    Unfortunately, it no longer works on modern machines, flying along at unplayable speeds, just like Wipeout 2 does.

    Strange, it worked perfectly for me on both the XP machines I played it on.

  10. Jabbanobadda on 16 Jul '07 said:

    meh, it was a good game. I enjoyed it. I didn't find that the mech levels were very well executed. The article seems a bit over-reverent! On foot sections were great! Weapons for the mech section were pieces of genius. The rest... there's been better! I get more goosebumps off going back to Doom! I still can't get over how replayable that game is! What is it... 13/14 years now? Damn! :shock:

  11. brother_atrius on 16 Jul '07 said:

    Unfortunately, it no longer works on modern machines, flying along at unplayable speeds, just like Wipeout 2 does.

    Strange, it worked perfectly for me on both the XP machines I played it on.

    hmmm... flies along at some rediculous speed for me :(

  12. Thaxus on 17 Jul '07 said:

    Unfortunately, it no longer works on modern machines, flying along at unplayable speeds, just like Wipeout 2 does.

    Strange, it worked perfectly for me on both the XP machines I played it on.

    hmmm... flies along at some rediculous speed for me :(

    In the past there used to be a program called Moslo, which could slow down older games and programs on present day PC's. Don't know if that program is still around nowadays though. If so, you could try that.

  13. Anonymous on 17 Jul '07 said:

    You gave me false hope that Shogo 2 was comming out...
    what the hell is monolith doing!

  14. Blaze_Ventura on 7 Jan '08 said:

    ...a lot of mother lovin' stairs...

    really enjoyed Shogo, remember picking this up just before Blood 2 (and our Revelation). a slice of time for me - its weird to consider that we'd been anticipating DNF when Shogo had just been released.

    But then again this was only shortly after finding me unconscious in a bathtub in your parents house… how times have changed ;)


    gamingwiz - in reply to your question - what is Lith doing? you may find that Lith has a separated rights issue much like you see with Blood and FEAR licence. Although re-branding is always an option (*Cough* Project Origin *Cough*) We looked at this with Cthulhu licenses during Tainted Legacy and Destinys End era.