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Hev Sword dev puts Itagaki in his place

Producer responds to Itagaki's Heavenly Sword is "half assed" comment

It all started when Dead or Alive mastermind Tomonobu Itagaki started talking about Sony's PS3 stunner, Heavenly Sword...

Things were going well when "I've never played a good game where the developers put a big icon of the button you're supposed to press onscreen," popped out of Itagaki's mouth during an EGM interview. He then followed up with "I look at Heavenly Sword and it seems really half-assed, because it's asking you to do all these button-timing sequences but you are not getting much payoff from it."

He may have a point but we didn't have a problem with those similar action sequences in the mighty God of War games. In fact, we kind of liked them...

But Heavenly Sword producer Kyle Shubel wasn't going to let Itagaki get away with it and came back with: "My response to Mr. Itagaki would be that the intent of the Hero sequences is to empower the player to experience events that would be nearly impossible to play in a natural platforming state... for example, making the player run down ropes, leaping from rope to rope as they're being cut from underneath you, all while dodging other objects - that would be a frustrating experience to 99 percent of our users if we were to force them to do that manually."

All good stuff. Can we have more comments like this please from devs and publishesr? Makes things a lot more interesting instead of 'we really liked that game and have a lot respect for the creative and talented team behind it'. This isn't the Premiership.

One day games might be big enough to feature on Harry Hill's TV Burp. If that day was today then we'd have both Tomonobu Itagaki and Kyle Shubel dressed up in their respective game's box art for a "FIGHT!"

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