White Gold

Steve Hogarty peers into Deep Shadows' new projects - their very own tropical shooter

If you played Boiling Point and didn't find yourself outwardly ROFLing at the absurd number of bugs the game was drowning in, then maybe you saw the potential Deep Shadows' free-roaming Columbian RPG had hidden in its floating-puma infested jungles.

Between the regular crashes, exploding police stations and enigmatic, jittery wildlife, Boiling Point was a deceptively deep and engaging title, with a massive playing area and scope for frequently-interrupted enjoyment.

It's this glimmer of potential, that pointed edge of the sword Atari so cruelly dulled by forcing the game out the door before it had time to fully gestate, that we might be seeing in White Gold. This is Boiling Point 2 in all but name.


You're a man, shooting people on a Caribbean island and getting around using your feet and a variety of vehicles. Think Just Cause but from a first-person perspective. The storyline will see you very much engrossed in the ugly dealings of local mobs, gangs and corrupt authorities, all of them chugging down copious amounts of the titular white stuff, no doubt.

Deep Shadows have claimed to be in possession of a map totalling somewhere in the region of 140sq km (wait, what?), some of it being underwater too, with the Ukrainian developers citing one particular mission asking you to swim down to a shipwreck (we're guessing to retrieve some drugs).

It could be good, because it could be what Boiling Point should have been, and Boiling Point should have been good. It's open-ended, in a Grand Theft Auto way rather than an Oblivion way, but it shares the kooky RPG aspects of its predecessor.

You can take drugs and develop an addiction (hooray!). Likewise, you can get drunk on some top-notch Rum and stumble about the island annoying the natives. You can talk to anybody you meet - whether or not they have anything interesting to say - level-up abilities such as lock-picking, shooting, hacking, out-drinking the locals and skinning animals, and form allegiances with stereotyped factions.

Eating, drinking and sleeping are as necessary here as they are in reality, perhaps even more so; forget to do one and your skills as a man-killing machine start to become a little frayed.

But get this, as Deep Shadows began happily packing White Gold away before they left our office, they mentioned a particular line of side-missions the game will host. The 'mystery files' as they put it, will have you hunting down rare animals and unexplained phenomenon.

One of these cases involves a man riding around on a shark. Forgive us for taking one tiny aspect of your game and blowing it out of proportion, Deep Shadows, but a man riding a shark? That's cool. That's a classic right there...