So what next-gen game engine does the modern-day adventure title get to bask in? Unreal 3.0? CryEngine 2? Source? Yeah, any of those would be nice. Instead though, how about we dabble with Quicktime VR?
After all, what need the modern adventurer of fancy renderings and polished control mechanisms. Perhaps if we spin the screen fast enough, the players will all get dizzy and fail to notice it's 2007.
Flick-screen, limited interaction, lifeless character renders and the kind of puzzle challenge that wouldn't tax a five year old, mainly reduced to the age-old 'click one object on another until progression is granted' variety.
To be fair, the Egypt series has always tried to add an element of educational worthiness to things, with included 'encyclopedias' on the game's subject matter (often providing clues to the more parlour game-themed of the challenges). Very enlightening, but when the games then drape themselves in godly power and magic, it cancels out even that benefit and leaves little Johnny's history lessons as a confused affair. Did Penn & Teller die in vain?
So, not particularly challenging, poorly constructed using outdated tools and methodologies, a confusing standpoint between realism and spiritual mumbo jumbo, and of interest really only to historians.
There's a joke about parallels between the game and the real ancient Egypt in there somewhere. Incidentally, both games take about two dedicated hours to get through from start to finish. You're better off renting Carry On Cleo.