Individuals can make a difference. That's the theme that runs clean through Turning Point like a bullet through a Nazi's skull. Take Dan Carson, for instance. In Turning Point, you'll be taking charge of his every movement via the medium of tapping buttons and twiddling sticks. He's just your average New York Joe.
Sure, he's a burly guy, but to a heavily trained, suited, booted Nazi henchman, he's about as intimidating as the cast of Friends. But with this unassuming tool, you're going to have to generate and maintain a resistance against the Nazi invaders who threaten your way of life. And the twist? The battleground this time out isn't Nowhereville-Sur-Mer. In Turning Point's history rewrite (via Robert Harris' Fatherland) in 1953 the Nazis, conquerors of Europe, have reached the shores of New York - and you're standing at Ground Zero.
Individuals, then, make the difference. Churchill for one. Now, if you asked our grandmothers (NB: stay away from our grandmothers) what Churchill's contribution to WWII was, she'd probably tell you that 'The Churchster' was an excellent orator; able to rally the English troops to victory with inspiring 'fight them on the beaches' motivational speeches. There's no denying that his spirit piped from his microphone into the barracks - who knows what might have happened if he hadn't been there. Spark Unlimited think they have the answer.
In 1931, Churchill was mown over by a taxi while crossing Fifth Avenue. In real life, he survived, only with serious injuries. But in Carson's world, that taxi was the last thing he saw. The consequences are dire; Germany, under the Nazi regime, now rule Europe, and by the early 1950s the regime is itching for a little more Lebensraum - and they've been flicking through the North American brochure.
ROTTEN TO THE CORE
The game begins with Carson holed up (appropriately enough) in a taxi, in a backstreet of Nazi-occupied NYC. Carson outsmarts a nearby guard, as protagonists are wont to do, nabs his gun, escapes the attentions of a nearby goon and totters off to right some wrongs. But he's no trained soldier - as such, there's more of an emphasis on dirty hand-to-hand combat, as well as the ability to opportunistically use parts of the environment to your advantage.
If we had a penny for every Nazi we saw tumbling to their death after lingering too close to a nearby window, we'd be well on our way to affording a Cadbury's Crème Egg.
This aside, Turning Point: Fall of Liberty is quite a generic FPS, albeit one with a more intriguing premise than most. There's no better example of what the game's all about than the opening level - set at the very peak of a construction site, with Carson scampering for his very life as her-uge Swastika-emblazoned zeppelins zip around his head like angry party balloons.
As the impact of nearby bombs cause the joypad to violently shudder, you find yourself scattering for cover and dislodged rivets and girders flash around your head like heavy-duty dragonflies... it's enough to make you forget that you've already been here a million times, even if the circumstances were different.