What was the game like before the more science fiction-themed version we see today?
Garriott: The fiction was more of a hybrid between fantasy and sci-fi. We tried to find a blend between Eastern and Western art styles, because there aren't many Korean games that have been successful in the West, or vice versa, but we ended up appealing to neither market. We found that by sticking to our own style, both markets were happier.
That's when we abandoned the fantasy direction. But the goals, game design and the dynamic world were the same, while the story was the same in principle, only with a different context.
Do you ever dream of returning to the Ultima series?
Garriott: From a practical standpoint, I don't think it's going to happen, because EA owns the property. If it were ever available to me, I'd love to go back and do some more Ultimas. However, I do have Lord British and my own design principles, so while I can't go back to Britannia, I can create a new Britannia. It's a hypothetical future that I'd consider.