Last night I had a really weird dream. I dreamt that Valve were finally going to bring out Team Fortress 2, only they'd made it look like some crazy Pixar cartoon, it was budget-priced, and all the classes talked as you played. And I was naked.
But here we are. This is the trouble with a dream job: you have to do it even when you're asleep. I'm just going to review this ridiculous 'Team Fortress 2' fantasy until I finally wake up and discover that I am, after all, a chartered accountant.
Let's not dwell too much on the original mod for Quake and Half-Life - that was ten years ago, not everyone played it, and TF2 is very obviously aimed at new players as much as old. Worth mentioning, quickly, is that it's got the same nine classes (pictured above) but fewer weapons for each, grenades have been removed entirely (thank God) and, well... look at it. Look what they did to it.

Every class is so tightly focused on doing its thing that TF2 feels like nine different games fighting each other. That's bewildering at first, but it's a joy to watch characters this beautiful smash each other to pieces while you learn.
That Pixar comparison isn't fair. TF2's gurning murderers look better. Valve have remodelled their class-based multiplayer FPS after the work of turn-of-the-last-century illustrator JC Leyendecker. Google Image him and you'll see the similarities in the angular, characterful silhouettes. They're a world away from the lumpy sacks that were The Incredibles, and as it turns out, class-based multiplayer combat has long needed that distinctiveness.
It sounds like a small thing, to be able to tell what class someone is as surely and as clearly as you can see them at all. To have an immediate sense of the heft and power of a Heavy, rather than an abstract notion of his hit points.
But stuff like this has an intensifying effect on your moment-to-moment experience: you feel, see and comprehend the game world in Technicolor. It makes all the relationships instantly clear and the importance of your actions explicit. In short, it makes everything you do 300% cooler.
That's Team Fortress 2: multiplayer magnified. Co-operation means more, victory is sweeter, betrayal is more bitter, defeat more humiliating. But it's what lies at the heart of multiplayer gaming that matters most, and that is, in the parlance of our times, the lols.

All that stuff - gloating, humiliation, snuff slapstick - is best with friends. But another of TF2's charms is that you form relationships with the people you're playing with so quickly. They might not be friendships exactly, but they add an edge of human interest to every interaction.
I don't know Gabe Newell very well, but after he'd followed me around as my personal Medic for a while, I felt like I did. The same goes for Robin Walker after he and I - as Engineers - constructed an elaborate ecosystem of killing machines that reaped dozens of enemy lives.
Comments
8 comments so far...
Mogs on 10 Oct '07 said:
Can't wait to sink my teeth into this.
darthmelly on 10 Oct '07 said:
Contrary to this review, the medic is one of the most rewarding classes. You still get assist kills if the person you are healing makes a kill and medics often make the difference between a winning team and a losing team: Both with healing thankful teammates and going invulnerable at key stages of the game.
All in all, would agree with the score. Awesome game that puts the fun back into gaming.
Anonymous on 10 Oct '07 said:
It says a lot for the game when a description of one of its characters in a review can make you laugh.
The character trailers released have been equally funny (I'm a black Scottish cyclops!").
I've yet to even play this game, beta or otherwise, and its already making me laugh. For God's sake, please can someone else who makes games take note of how much this improves matters?
richm74 on 11 Oct '07 said:
Question: Are there bots? Coz playing against just 3 others at LAN party is gonna be boring as all hell.
Pentadact on 11 Oct '07 said:
No bots! Part of me dares to hope there might be one day, and there are traces of their existence in the game files, but they'd be tough to impliment. You essentially need to make nine different bots and then make sure they all work together.
ted1138 on 12 Oct '07 said:
No bots? Ohh, that's gonna hurt
And I haven't finished downloading it yet...
richm74 on 15 Oct '07 said:
Oh balls!!! Thanks for letting me know Pentadact. Unless I get my new PC fairly soon, I won't be getting it then, coz by the time I do, i'll be the only noob boy on the block surrounded by cheating s.o.b's.
Anonymous on 11 Feb '08 said:
Actually the community is quite nice. Cruel people play Halo......
Anyways I love it. I tried the spy yesterday and it was the most fun I've had in a long time.
Though by the end everybody new it was me in the disguise so I was f**ked.
Nothing better though than following a player who thinks that you're gonna cover his back-only to have it stabbed.