Posted on 15-Oct-2007

The History of Metroid - Part One

A series that lived in the shadows of giants

The Metroid series has always been a victim of bad timing. It's one of the most critically acclaimed franchises in gaming, but thanks to dodgy release dates, internal politics and Nintendo's own disbelief in the franchise it's never quite rivalled the mighty Mario and Zelda series. Wrong place, wrong time?

Game envy

1986; Atari was old news and the NES had successfully prevented the industry from spiralling into an imploding crash. 33-year-old Shigeru Miyamoto's hot-selling Super Mario Bros. and Donkey Kong franchises had proved that gaming wasn't just an arcade fad and Nintendo had risen to a position of industry domination.

Secretly, Miyamoto and EAD's overnight success had caused some internal competition at Nintendo, and former company superstar Gunpei Yokoi and his R&D1 team had had its feathers well and truly ruffled.

Metroid Prime 3: Corruption Screenshot
In recent years the former flagship team had been responsible for a string of one hit wonders including Duck Hunt, Excitebike and Ice Climbers, yet they had nothing to rival Miyamoto's mammoth franchises. With EAD producing hit after hit on the NES, Yokoi and his team had been tasked with handling game duties on the new Famicom Disk System - and this time Yokoi wanted his next game to match the success of Miyamoto's team.

Yokoi banded a team of four to create R&D1's new franchise. Kid Icarus man Yoshio Sakamoto in the director's chair, Hiroji Kiyotake handling the art design of Samus Aran and her gritty enemies and Makoto Kanoh creating the scenarios and concept for Metroid's dark and foreboding universe. Yokoi handled the project in a producer role.

The guiding philosophy was to not follow in Miyamoto's lead. Yokoi's team decided that it would come up with something completely different from what the father of Mario would usually create. The result was a game entirely disconnected from the colourful, family-friendly universe of Mario; a gritty, moody sci-fi adventure with something EAD's titles lacked; atmosphere.

Famously, the team took plenty of inspiration from Ridley Scott's Alien, even naming Metroid's dragon-like henchman after the director. Coincidently the follow-up Aliens arrived in cinemas that Summer.

Yokoi and his team decided to create a believable world filled with disgusting creatures, tension and bleak environments to explore, all while upgrading the player's abilities to encourage them further into the dark alien planet.

Miyamoto's Zelda is often credited as the original non-linear adventure game but Metroid was in fact developed at the exact same time. Non-linear design was near unheard of at the time, and the R&D1 wanted to set Metroid apart from Nintendo's other games.

Perhaps its most distinguishing design choice came about half way through development, when one staff member joked, "wouldn't it be kind of cool if it turned out that the person inside the suit was a woman?" And so Samus, the female, was born. Even the game's instruction manual referred to Aran as a "he" to keep it secret.

Portable follow-up

Metroid was released exclusively for the Famicom Disk System on August 6, two months after the larger 128k cartridges arrived on the market, effectively killing off all need for the 3" floppy disks. Even though an astonishing 40 percent of Japanese NES owners purchased the Disk System (a record for a console add-on) it still wasn't enough to make Metroid a Mario-calibre success.

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Comments

10 comments so far...

  1. mainnine on 15 Oct '07 said:

    Finally Metroid getting the attention it deserves

  2. ste hicky on 15 Oct '07 said:

    oh man,11 days.it's a shame we didn't get the metroid channel on wii connect24 but whatever, the first decent wii game since twilight princess is upon us. :D

  3. ash1991 on 15 Oct '07 said:

    oh man,11 days.it's a shame we didn't get the metroid channel on wii connect24 but whatever, the first decent wii game since twilight princess is upon us. :D

    the wii metroid channel is out today

  4. ste hicky on 15 Oct '07 said:

    oh man,11 days.it's a shame we didn't get the metroid channel on wii connect24 but whatever, the first decent wii game since twilight princess is upon us. :D

    the wii metroid channel is out today

    really!? thanks man. i don't know how i missed that. :oops:

  5. B_G_G on 15 Oct '07 said:

    Foolish Japanese type people! God, Metroid is great. MarioKart, Metroid, Zelda and Mario in descending order of awesomaliciousness, since you asked.

    The Metroid games have fascinated me since Super Metroid, which may as well have been super-glued into my SNES for the entire month after I impulse bought it.

    I loved both Primes on the 'cube, am looking forward to the final chapter quite very much please. Huzzah for Gunpei!

  6. Anonymous on 16 Oct '07 said:

    I got plenty of good memories of the original NES game, and his 5123765 letters password :P

  7. FatBoyFonz on 16 Oct '07 said:

    Can we have more pictures/screenshots in part 2 please.

  8. tonypang83 on 16 Oct '07 said:

    Metroid Prime was crazily delayed from pre-Christmas to the following March, unlike in America. With the money flying spent at the Christmas run-up, you'd think Nintendo of Europe would bust all their guts getting that game out on time.

    About the MP3 preview channel for Europe, I only found out from a Nintendo email. Surely they should've sent out Wii messages about it?

  9. AlbertStoots on 20 Oct '07 said:

    Metroid Prime was crazily delayed from pre-Christmas to the following March, unlike in America. With the money flying spent at the Christmas run-up, you'd think Nintendo of Europe would bust all their guts getting that game out on time.

    About the MP3 preview channel for Europe, I only found out from a Nintendo email. Surely they should've sent out Wii messages about it?

    Well I got a Wii message...

    In my opinion the Metroid series is the best by far. Prime is perfect, my favourite game ever.

  10. Sar on 23 Oct '07 said:

    I bought Super Metroid on release, and it's been my favourite game of all time since. :)