During a jaunt to Frankfurt last week to give Crysis a good thrashing, we snagged a hold of Crytek boss Cevat Yerli and applied the thumbscrews.
Yerli is creative director on Crysis and the executive producer, and we have him to thank for coming up with the game's concept back in October 2003.
So what's Crytek's creative philosophy?
Cevat Yerli: There are two things. One is to make a big difference with what we do, and second is to push non-linearity. If you look at choice as making a difference, if you try to come up with ideas that unify visions, then you get things like the nano suit. The nano suit comes out of this, the breakable technology comes out of it.
Yerli: Effectively the genre has been stagnating, even after Far Cry times. We're seeing the same experience over and over again. But what I think was the big breakthrough in the first-person shooter genre was the AI.
One of the things for game designers and creators is to make the user think before he does something. Then make him think through the options he has so he can choose something meaningful to overcome the challenge.
That inherently asks for an AI that can compensate for your choice, or can challenge and counteract your choice.
Our design stimulates you to think about a certain tactic. You come up with a tactic and when you use the tactic we have to react with AI. So we have to create systems that are flexible in any kind of situation, that you can come up with hundreds of ideas and the game still works.
Not only do you have to have strong AI but also level design to make the amount of choice possible.
Usually, the assumption is that you can make intelligent games by just putting better AI in, but that's not the case. You have to make better AI and better environment design and better level design in order to actually make the choices happen.
That's really where shooters have been stagnating. They've been focussing too much on technology like middleware. "I have middleware. I have physics middleware. If I have physics middleware and AI and rendering, I should be fine." That's the assumption.
But the true power is to use it creatively through better level design, better environmental art, to stimulate the player to make the choices. That's what's been missing. The technology has been there, but people haven't been using it.
Yerli: There are two aspects. One is no limits, per se. From the beginning, I said, "We've come from PC, I don't want to constrain the creativity at this early stage of development".
But throughout the course we've said we can't realise a console version. We've been thinking about this of course, but then we said, "Even if we can, then we will lose quality".
For us, besides making Crysis, there was an underlying significant impact which is, when we finish Crysis, we also manifest the culture of Crytek.
The Crytek team made Far Cry and then they've been presented with the challenge to make something new again, to make sure they get in their mindset and creativity in terms of company culture that asks for technical and gameplay innovation long-term.
Instead of going for a sequel like Far Cry 2, which could have been easy in the minds of many people, we said, let's push CryEngine 2 and Crysis.
Comments
12 comments so far...
4everutd on 16 Oct '07 said:
put it on ps3 and i will get it.
Jonathan Ross on 16 Oct '07 said:
"But throughout the course we've said we can't realise a console version. We've been thinking about this of course, but then we said, "Even if we can, then we will lose quality"."
stalker ops dude on 16 Oct '07 said:
nice but fps haven't stalled everywhere.
haven't the person being interviewed played stalker or Bioshock? cos it's a bit daft not to mention them because they represent a new type of game that i just want to see more and more of!
can't wait for the next true next gen game comes out (it is stalker: clear sky in my opinion)
(and really sad that stalker only runs properly on a few machines(just to say i was lucky, because i have some of the recommended hardware that is written on the stalker game box xD))
lmimmfn on 16 Oct '07 said:
You can be sure that EA will release it( or some variant ) on every platform on the planet at some stage
Jonathan Ross on 16 Oct '07 said:
Aye, and after the xbox Farcry I hope they don't bother. Not mentioning the Wii one.
Dajmin on 16 Oct '07 said:
Don't compare it with Farcry? Why the hell not? It has the same word in the title and it's set on a jungle island. No similarities there, huh?
Seriously.
Just because it's prettier and has some new features doesn't mean it's not comparable. Please.
myoldfruity on 16 Oct '07 said:
I can afford to get either a Wii and a PS3 (to go alongside my 360) or i could upgrade my PC to play this game.....
Tough decision methinks
(and no, i'm not being sarcastic)
shiwayb on 16 Oct '07 said:
The PS3 is the better choice....
Jonathan Ross on 17 Oct '07 said:
Update your PC.
4everutd on 17 Oct '07 said:
get a ps3
Biggwedge on 17 Oct '07 said:
If your predominately a PC gamer, upgrade your PC. Then buy a Wii in a few months.
Why on earth would you want a PS3?
humorguy on 17 Oct '07 said:
This will be a sneeze compared with Far Cry 2 from Ubisoft being like full blown flu when it comes to unit sales. Open World gaming will win every time, and Crysis is going to be marketed as open world when just like the original Far Cry, it isn't going to be really. Just like all the hype about Bioshock not being linear when it patently is.
Bioshock is out of the chart and sales have probably dropped off. STALKER's hasn't. That's the effect of open world gaming. Word of mouth continues for a lot longer.