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Multiplayer delays Sacred 2 to Sept

Additional time used for optimising multiplayer gameplay and balancing

Hack 'n' slash RPG sequel Sacred 2: Fallen Angel has been delayed to September 2008.

Originally, the game was down for release on PC and Xbox 360 in Q1 this year.

but according to Sacred 2 developer Ascaron, optimisation of the "crucial areas of multiplayer gameplay and balancing" is primarily responsible for the delay.

MD Heiko tom Felde has explained that every single area of the game will be polished, "allowing us to deliver the quality which is expected, rather than striving for an early release".

Sacred 2's a Diablo fan's cup of tea. There are goblins, a crap-load of items and a massive, seamless world that Ascaron says will take you more than six hours to run across.

More details on the sequel can be had in our preview published toward the end of 2007.

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