Looney Tunes Acme Arsenal

Cartoon atrocity ahoy! Cover your eyes and hold your nose, as Bugs Bunny stinks up Wii...

It's hard to pinpoint the precise moment we realised Looney Tunes Acme Arsenal was going to be one of the worst games on Wii.

Perhaps it was during the tutorial, when the game demonstrated its fondness for frantic, unresponsive waggling and an utterly shonky camera.

Or maybe it was halfway through the first level, when the whole thing shuddered into unplayable jerk-o-vision whenever a particular piece of scenery appeared on screen - a trick it threatened to reproduce on several other occasions.

It's amazing that a product could have been released in this state, but even if it wasn't such a foul, glitchy mess it would still be no fun to play.


You get a pair of characters in each level, switching between them with the 1 button or going co-op if you can persuade somebody else to get involved.

You pick up various guns, fire them at identical robots and then go back to waggling when you run out of ammo, 10 seconds later.

Jumping is a real pain, because some of the longer leaps require an extra spin with the nunchuk, which we could rarely get to work.

Attacking enemies close to the edge of a platform will result in you falling off, but you can run past most of them without fighting. Badness.

The verdict

Fight robots and fire heavy weaponry, just like they don't in the Looney Tunes cartoons. A very poor effort that doesn't succeed on any level.

Nintendo Wii
Warner Interactive