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Nintendo's Top 5 "To Do"

Article: The features we need in 2008

Page 2 of 2

Using WFC, the option to buy full DS games needs to be implemented this year. With a digital distribution method, prices for DS games could come down to something that approaches reasonable. £30 for a portable game is ridiculous in this day and age, especially when some Wii titles are going on sale at £20.

More people would be able to purchase titles on the spur of the moment, so an impromptu train journey would never need to be as boring again.

Of course, downloadable games require storage space, and the Wii has very little at the moment. Speaking of which...

Wii External Hard Drive

Nintendo has some very ambitious plans for 2008. Between beefing up the Virtual Console, introducing the Wii Ware channel and delivering DS Demos wirelessly, a wealth of content will soon be pumped down your broadband pipe straight into your Wii.

Where it will go once it arrives is a matter of contention, though. The Wii currently offers less than 300MB of practical onboard storage - the equivalent of a few Xbox Live Arcade titles.

Throughout history, Nintendo has made a serious of tactical blunders when it comes to incorporating new technology into its systems. It stuck to cartridges when Sony moved on to CDs. It dispensed with DVD playback when everyone else included it as a given.

Nintendo has blazed its own path through this generation, but even a trend setter needs to acknowledge there are certain universal truths to be followed when making a console. It needs a controller to play games. It should somehow connect to the internet. It requires a power button to switch it on.

Storage is fundamental before you offer a downloadable service of any kind. If we are to believe Nintendo when it says there are no plans to release an external hard drive, these plans need to be reversed.

Third-Party Support

Support for third party developers has always brought with is different issues but for Nintendo it's been a curse.

Being both the hardware manufacture and the biggest publisher of games on its systems, Nintendo has had to fight the notion that publishing third party games on a Nintendo system is bad business sense.

Currently, Nintendo is in a unique position. It's the primary videogame console manufacturer, but developers are hesitant to develop for it. Instead, they prefer to work on the known quantities of Xbox 360 and PlayStation 3.

Third parties need more than technical support and development advice from Nintendo. In order to feel confident about releasing titles on Wii, Nintendo has to provide marketing and advertising help, working with developers to promote titles other than the big three - Mario, Zelda, Samus - on the Wii.

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