Issue 97 of PSM3 magazine, on sale tomorrow, features the first review of Capcom's much-anticipated Devil May Cry 4.
PSM3 kicks off stating: "If you go into DMC4 with expectations about fairness, checkpoints, structure and rewards that you've got from God Of War, you're going to end up all hurt and confused."
That's because, as PSM3 explains, the game is kick-in-the-balls tough, as series fans will have no-doubt expected.
"Most games these days tend to hold your hand all the way through," says PSM3, adding "Devil May Cry is not like that. It'll throw a million demons at you because it wants to, put in half a dozen arbitrary fights in a 30-foot stretch of map, force you to survive for ages on a tiny sliver of health... and then give you a D at the end of the level because you weren't doing enough combos."
They go on to say, however, that DMC4 is easier than the third instalment, which is a relief, even if the magazine does point out that the pacing can be "all over the place".
"Sometimes you'll have five brutal fights within yards of each other, other times it'll suddenly whack in a brick wall of a puzzle. ... Weirdest of all, the difficulty curve seems to peak in the middle of the game," explains the review.
The addition of the new revving sword combo system is "a perfect example of how DMC4 encourages autistic obsessiveness with beautiful combos", says PSM3, but also admits you can play through the game with barely a need to use the new system.
"There are bits in DMC4 that you'll absolutely love, and bits that you'll hate," says PSM3, before giving it the thumbs-up with a nice 80/100 score.
You can read the huge eight page monster review (and check out loads more screens) in issue 97 of PSM3 magazine, on sale Jan 17 (cover pictured below).