Posted on 25-Jan-2008

Advance Wars: Dark Conflict Review

Don't feel bad about your midnight oil - it had a good innings

Press Touch to Start!' demands the DS. Our grubby paws descend onto the DS's touch screen as if pressing a big red button to launch a cake-delivering cruise missile or start a fireworks display, and within seconds a giant meteor appears on screen, wiping out 90% of humanity in an instant and forming an enormous dust cloud that blocks sunlight from reaching the survivors. WE WERE ONLY DOING AS YOU ASKED, OUR DUAL-SCREENED OVERLORD.

Let slip the fogs of war

This is a complete reboot for the Advance Wars series. Forget all those cheery day-glo tanks, female officers in skirts no bigger than dental floss and the pantomime COs; they're all gone, buried under several feet of dust and asphalt.

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All that remains is a barren wasteland, shorn of structure, rules and regulations, the survivors cowering in makeshift communities as impromptu gangs loot and pillage the land.

This isn't the Advance Wars you know and love - Intelligent Systems' baby is all grown up, but retains the childlike charm that drew you to her in the first place.

Thankfully, although the world is under mob rule, no one has forgotten their manners, so Advance Wars's trademark turn-based combat system is still in place here.

If you're not familiar with any of the previous games (in which case, why do you have a DS?), here's a brief recap:

Between two to four different factions start out on a grid-based map, each beginning with a set number of units, which can range from simple infantry units to enormous tanks and fighter jets, each consisting of ten hit points apiece.

The higher the hit point number, the more firepower it has, and beleaguered units of the same type can combine on the field to prevent their premature demise.

Each of these unit types has their pros and cons - infantry types aren't going to put much of a dent into a tank, for example, but they're able to move further with each turn and can 'capture' factories and cities (gifting the ability to replenish your army).

There's more, but you'll find that out when you buy the game. Which you will, or we'll activate the chip that transforms this very magazine into a bloodthirsty robo-killer.

So what's new? Truth be told, we were a little worried about what additions Intelligent Systems would chuck into this fourquel, as the previous two followups implemented changes that only served to dilute the experience.

Advance Wars 2's unrelenting difficulty made it more lethal than a poison arrow frog baguette, while Advance Wars: Dual Strike confused us to tears with its twin-battle double-screenery.

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Luckily, Dark Conflict isn't about addition; it's subtraction that makes the difference. Dark Conflict is a simpler beast than even the original.

Intelligent Systems have crammed their formula into a sieve and filtered out all the extraneous stuff that shouldn't have been there in the first place.

Gone are the second-screen battles - the top screen is now used solely for stat-displaying purposes. The special CO moves have been toned down tenfold, and the vast majority of the story mode has been banished to the darkest, dustiest recesses of the cartridge altogether.

Pure and simple

What you end up with is perhaps the purest Advance Wars game we've seen yet - a solid example of wondrously balanced strategy that, stripped of distractions, is nothing less than the 21st century's version of chess.

New additions are limited to new pieces for your chessboard: flare tanks that

dispel battlefield-concealing fog; motorcycles that act as a halfway house between troops and artillery; and powerful anti-tank units that can unleash devastating attacks but are as brittle as a Cadbury's Flake. On top of that, there's a quite brilliant system that rewards kills with a unit upgrade, encouraging you to take better care of your troops.

On top of that is the cherry on top of a cherry on top of a cherry cake: Wi-Fi play complemented with voice chat and - and! - a level editor to complement the 150-odd playable maps. It's the complete package of the perfect game.

You could stay up all night arguing whether this or Phantom Hourglass stands out as the DS's best game - but why would you want to do that when you could be blowing each other up in this wonderful little game instead? Dark Conflict is a must-buy.

The verdict

Score
9.3 10

Advance Wars: Dark Conflict is outrageously good, taking a simple formula and tuning it to perfection. This is a console-defining game.

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Comments

9 comments so far...

  1. Sasquatch9999 on 25 Jan '08 said:

    Yay!

    I Love my DS!! :D

  2. Herr_Lowe on 25 Jan '08 said:

    It's a great game, even better than it's predecessors, but the headline for this on the main page says it's for Wii not DS.

  3. shellster2 on 25 Jan '08 said:

    It's a great game, even better than it's predecessors, but the headline for this on the main page says it's for Wii not DS.

    i thought something was awry :wink:

    i'll definitely be picking this up.

  4. Biggwedge on 25 Jan '08 said:

    Sounds damn good, although I do hope the stories not as trimmed back as they say it is. I still haven't bought Dual Strike, even if I could find it it will most likely be overpriced.... :(

  5. Balladeer on 25 Jan '08 said:

    Not a chance. Too hard for 'casual gamers' like myself.

  6. Cybermaster on 25 Jan '08 said:

    I somehow guess that NGamer would give it 93%.

    I also correctly guessed Twilught princess, Phantom Hourglass, New Super Mario Bros., No More Heroes and soem others scores. :lol:

  7. dandoc2 on 25 Jan '08 said:

    ERGH WHAT AHVE THEY DONE

  8. Gaz Vonhammer on 26 Jan '08 said:

    Got this yesterday, and it's the best one yet, playing online will keep this going until the next one.

    my only problem is sending maps, you can only have a maximum 10×10. which for me is two small, 20×20 is what they should of done,

  9. Eyhren on 10 Feb '08 said:

    This game is unbelievably good. Possibly better than Elite Beat Agents which was the ultimate DS game ever. Highly recommend it to strategic minds.