Posted on 1-Mar-2008

Alone in the Dark

And now for an all-new episode of Alone in the Dark...

Before? We were impressed. Mad chair-waving antics, ingenious flasher-mac stockpiled with blood and explosives, fire hotter than the real deal - we liked it all. Now we've seen it all come together? We are impressed.

Twenties investigator finds himself in 2008 New York. It's a bonkers set-up you could hang a TV series on, so hang one they have. Split into episodes, each has the rhythm of a televised instalment with all the peaks and lulls that keep us hooked. And if an episode ever bores or irritates? Just skip it, DVD style. A very daring move by Eden, but perfectly tuned to the Sky Plus generation. If you want to waste your money - skip to the end.

Alone in the Dark Screenshot
Having 'seen' the pilot episode, however, we know you won't be skipping. Awaking confused and captured, Carnby watches his captors mauled by a force that tears through reality like Rob through a protein bar wrapper. Good news for Carnby... except that he's next on the menu.

Carnby Sandwich

Escaping by car (echoing Eden's earlier Test Drive Unlimited in both the window-winding car minutiae and utterly gorgeous looks), the set-piece is of unreal quality. Skyscrapers topple, tarmac rips and newly formed canyons are jumped as New York falls to the ground.

What an opener. A later episode sees you downed in a helicopter, crawling up cables as flaming debris tumbles and the helicopter anchoring Carnby's rope edges ever closer to crushing the chrono-confused detective.

Hand-holding through mind-freaking set-pieces is one thing; Eden's use of real world logic to jazz up quieter moments equally impresses. Cars become battering rams or, with enough fuel, impromptu bombs - and who needs door codes when a UV lamp will happily betray recently fingered buttons?

All that's missing is a truly scary AI, but it's coming. Monsters currently use kill/don't kill logic gates that betray a gameworld ten times smarter. Between now and May we're promised a new breed of hunter AI, drawn to sound and following your scent should you risk the park on foot. We can't wait to tune in. n Matthew Castle

Great to see that the whole episode idea isn't just some flouncy way of saying 'level' - the pacing of each instalment is doing a fine job. We're a tad concerned about the lack of scares this late on, but killer monster AI should easily fix this.

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Comments

5 comments so far...

  1. DAEDALUS79 on 1 Mar '08 said:

    Cannot wait !

  2. ledickolas on 2 Mar '08 said:

    I've been keeping a close eye on this one for a while. The tech is impressive but I'm still dreading terrible review scores.

    Having said that it's good that they've taken the franchise down a different path to Resident Evil, I wish them luck, and hopefully I can add it to my collection.

  3. Rosepetal on 2 Mar '08 said:

    I played all the previous incarnations and liked them, but never loved. However, this game has grabbed my attention more than the others (possibly due to a lack of true survival horror games available..?). I have a sneaky suspicion that they have got a great driving experience in this but the on-foot sections are nothing new, maybe even a let-down. A sort of reversal of common practice in games nowadays which have shabby driving sections.

  4. Anonymous on 3 Mar '08 said:

    I hope this game pushes the Wiis graphics capabilities, looks amazing on Xbox, but i guess the flip side is instead of using analog sticks to hold table leg, we will be using the wii remote and be able to swing and bludgeon to our hearts content.

    My fondest memory of Alone in the dark original was being able to pick up a frying pan and despatch your enemies.

    Does 10hrs playing time seem a bit low?

  5. Mogs on 4 Mar '08 said:

    This has awesome written all over it. I know the title is Alone in the Dark, but all I see is Awesome in the Awesome.