We have laid great emphasis on offering players a variety of multiplayer game modes and customizable settings, which we believe will please fans of the first game and will appeal to those who are yet to try it.
Subsequently, what are the main goals for the next game?
Lay: We want to address the accessibility. The tutorial was a common criticism from the feedback we gathered on Battlestations: Midway. Although it was very thorough, it was also very long. Players often complained that by the time they got into their campaign, they had forgotten a lot of what they had been previously taught in the tutorial.
The nature and potential scope of the game means there is a lot of information to portray to the player. Within Battlesations: Pacific we have broken down this information and it will now be presented to the player via pre-mission briefings, and whilst in game; as and when the players need it.
How have you built on the scale of Midway?
Lay: We have been listening very carefully to our fans and great online community to make sure we deliver the best possible content, and we can reveal that Battlestations: Pacific will include many of the most highly requested units. Players will be able to control the F4U Corsair and the F6F Hellcat fighters for example.
The game will also include a range of new bombers, destroyers, landing support ships, controllable land-based shore batteries and AA guns. We are also very excited about the Kamikaze planes which can be controlled for the first time when playing as the Japanese; We think that these units will provide a new gameplay experience and will change the way multiplayer games are played.
An example of a kamikaze plane is the deadly Ohka suicide rocket plane. Players can also expect to get new rocket and missile technology. Basically, there are too many new units to list here, in total people can expect to find in excess of 20 new units, not including the new battleships.
Midway had you hopping between boats, subs and planes. Where has your focus been for the sequel; building on this core mechanic or adding even more war machines?
Lay: Both really; for example landing craft and paratroopers that can now be deployed within Battlestations: Pacific. Players can capture various locations in the game, both in single and in multiplayer modes.
A few examples are airfields, radio and radar stations, shipyards. All of these bases have different abilities: players can use airfields to launch air attacks, shipyards to repair damaged battleships and so on.
Furthermore, these bases also dispose of stationary defenses which will provide additional gunfire against enemy forces. From a visual point of view, players will now be able to see individual troops landing and fighting for the control of the islands.
In the PC and console versions, how are you taking advantages of each platform's strong points?
Lay: Our objectives are to make sure that the two versions of the game are tweaked and designed to be optimised for the platform they are running on. We understand the different requirements from PC and console gamers, and we are planning to tune the controls so that they make the most out of what each platform has to offer.
What are your plans for multiplayer?
Lay: For Xbox 360, we plan to incorporate some Clan support, and for both formats a ranking system, that will award players with greater ranks as they progress through the multiplayer game.
Multiplayer hosting will now include a greater number of actions to allow player to customize their multiplayer experience further. All of the multiplayer modes can be played alone or with team-mates against the AI.