Explosions? Bullets? Slow-mo gun porn? Yep, that'll be Project Origin then, Monolith's sequel to its horror shooter F.E.A.R. in all but name.
The combat sounds as much fun as it ever was. Not least because the chaos of your gunfights will be exacerbated by the fact that there'll be five times as much detail to each room than before, and therefore more breakables, more debris, more smoke and more slow-motion swearing.
More than ever before the aim is for bullet exchanges to be sandbox, with ramifications of your split-second battle tactics reflected in your enemies movement, actions and eventual demise.
Plus, you'll be able to interact with the environment in much the same way as clone soldiers could in the previous game - leaping over fences, or toppling over furniture, flipping it over and taking cover behind it.
Want more details on Project Origin? Go check out this preview.