Posted on 10-May-2008

Alone in the Dark

Preview: So many demons...

Aahh, Central Park. By day a tourist hotspot, by night, a meeting point for miscreants and, if Home Alone 2 is to be trusted, terrifying tramps with hearts of gold.

There's no pigeon lady to protect you in Hydravision's take on NY's grassy centrepiece, though - this be demon territory.

Quick rundown: you're Edward Carnby, a 1930's detective in 2008's Noo Yoik. Why so out of time? A mystery deserving of its own TV show, so no surprises to see Alone in the Dark chopped into episodic jaunts - complete with 'previously on' fade-ins. It's far more natter-free than any other TV show, mind.

Alone in the Dark Screenshot
An opening segment sees a few words exchanged with some mysterious chaps holding you hostage before all manner of unpleasantness crashes the party, taking out limbs, floors and walls in the process. No party bag for that unpleasantness.

Park life

Fleeing demonstrates Atari's impressive dedication to matching the next-gen version of AITD pound for pound.

Not only showing off some impressive lighting effects - chair + fire = makeshift torch - there's a hearty dollop of the physics puzzling that so impresses on 360 and PS3.

Grab an object - waved around with the Wii remote - and you can smack beasties, pound through blocked entrances and ignite it for some arson-based fun.

The fire physics aren't as free-roaming as the next-gen's - such power would melt the Wii - but directing an extinguisher to smother a flaming blockage is neat nonetheless.

Our favourite element is Carnby's flasher mac. Kitted out with demon fighting kit - guns, petrol, lighter, etc - a traditional item inventory has been jettisoned for a hands-on approach - you scoop whatever you want from your handy coat pockets.

The best bit? You wrench apart your hands in a flashing motion to open your coat - great for nailing devil spawn and frail-hearted old biddies.

There's a really nice logic to AITD's world. It's the kind of place where alcohol plus bullet equals fire, or bandage plus bottle equals Molotov cocktail.

What we've seen isn't particularly scary - Atari have the survival down pat, but the horror is missing - but even so, it beats hanging with the tramps down at the local playground.

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Comments

4 comments so far...

  1. Macethy on 10 May '08 said:

    The whole pulling your hands apart to open your coat sounds like a really awesome feature,but the 360 version FTW! :wink:

  2. Skullet on 10 May '08 said:

    I'm sorry but thats almost laughable, look at the picture of the guy holding the lighter and the spray can, your character either has freakishly small hands, or carries around a large novelty lighter. Also why does it look like the hands and arms are being rendered on a PS1?

  3. seancuk23 on 12 May '08 said:

    I'm sorry but thats almost laughable, look at the picture of the guy holding the lighter and the spray can, your character either has freakishly small hands, or carries around a large novelty lighter. Also why does it look like the hands and arms are being rendered on a PS1?

    I think most of the screens look pretty okay but its defiantly another PS2 port with tacked on controls, I wish the PS2 would die so, developers have no reason to be cheap and use the Wii's horse power!

  4. MoonBaby on 12 May '08 said:

    Heh I don't think you'll have much time to think about what objects to combine together while monsters are chewing your head off.....