The map itself is pretty extensive with each mission confined to particular zones on the expansive space with your objectives laid out on the map by way of a distinctive thrumming marker.
In order to keep the battle somewhat under wraps, the game requires you to stay within said designated battle zone - stray outside and you'll have an allotted number of seconds to step back inside.
Areas vary from huge open fields to small towns, the aforementioned golf course, a palace and long stretches of open rivers. One of my favourite levels was spent entirely in the air battling gunships, boats and ground troops on a mission to chase down and obliterate fuel trucks en route to your enemy - a team of mercenaries led by an elusive legionnaire, who is shamefully wasted as your arch enemy, re-surfacing in the game's final moments eluding to an inevitable sequel. Good times.
Gospel, guns and gadgets
Even though the key focus of the game is repeatedly nabbing the gold, each map comes complete with multiple hidden goodies such as bars of gold and weapons that can be unlocked for use in the multiplayer mode, so make sure you explore the empty shacks, barracks and raid enemy corpses for any new means of firepower. It's always worth the effort.
Aside from the obvious firearms, machine-guns, and explosives on hand, DICE throws in a few slick gadgets including a handheld device that allows you to call in mortar strikes and a laser guided missile launcher where you get to control the missile from the air once it's launched. It's tremendous fun.
These war toys come in really useful when you're under attack from barrage of tanks and enemy troops. And frankly, it's just a whole heap of fun to steer a missile from the sky right down on top of an enemy's unsuspecting dome.
Another addition to the series is the inclusion of GTA-style radio stations in the vehicles. There's a pretty diverse range of tunes on offer here from gospel stuff through to big orchestral pieces and 60's surf music. It's not breaking any new ground, but it certainly adds a quirky personality to the shooting.
And while the single-player campaign can easily be finished in around six or seven hours depending on how much exploring you do, it's the multiplayer that really draws you in and keeps you coming back for more (see page 80).
There's no doubt in my mind that Bad Company can - and will - succeed in a month that's usually reserved for dross film tie-ins and mediocre releases.
Yes, it's a little one-dimensional at times - but which decent shooter isn't a little? Still, even these moments are elevated by the crafty use of destruction and the incredible HDR technology which will turn your head. Looking for fun in the sun? Bad Company is it.
A solid singleplayer campaign souped up by a cracking multi-player experience. From a technical standpoint, Bad Company sets a new benchmark in the FPS genre.