Over the coming week the PC Gamer team will be counting down to their favourite game of all time. Today, we look at 75-51.
To vote for your favourite game, check out the PC Gamer Top 100 website and the magazine will reveal the results this autumn.
You're managing a death-squad in a sci-fi city, but back then it didn't seem quite so horrific. Even when you're flame-throwering enemies and civilians alike. The appeal lives on despite the shabby visuals, in the personalities and stories you develop in your head, and the essential feeling of ownership over your customised squad.
Jim says "Flat out one of the great games ever made. Even now some of the tiny violence you're able to dish out is shocking. A masterpiece."
74 Frontier: Elite II
The most playable updated version of the space sim that started it all: Elite. Any game that offers you the freedom to pursue a freelance career in a totally open world is appealing; one which gives you a spaceship, the opportunity to upgrade it and chance to be a hero or evil pirate in a whole open universe is a sure-fire winner. Yet all most people remember is whether they were ranked 'Elite' or just plain 'Dangerous'.
Craig says "This game turned me into a vampire. I blocked out the windows, barely left my room and hissed whenever anyone came close. Frontier consumed my life for a whole summer, and currently sits on my USB stick for whenever I need a nostalgic jaunt to Barnard's Star for robots."
73 Far Cry
Crytek's original still earns our love for its sense of freedom and breathtakingly beautiful scenery. Now that we've surgically removed all our memories of the Trigens and the ending, it remains one of our favourite shooters ever, if only for the opening few hours.
Ross says "I love the binocular-tagging. It encourages you to scope out an area, register where each enemy is, then work out the most fun way to take them down. My favoured method is to pepper them from afar with a gunboat, then launch myself up the beach, leap out and mop up survivors."
72 Ground Control
Bucking the trend of the time by not including base-building or resource management, GC's future war is a mix of delicious long-range artillery and sci-fi warfare.
Jim says "A wonderfully refreshing avenue of resource-free strategic combat. Ultimately unsatisfying though, even if the journey is beautiful."
71 Prince of Persia: Sands of Time
At its heart it's a platform game, but the Prince's otherworldly athleticism makes even elementary movement a joy. Rewinding time when you die? Cheating has never felt so right.
Craig says "It was like a bomb going off: after this, clunky, fiddly platformers became instantly obsolete. Why squint for pixels when you could abandon the shackles of the old Tomb Raiders and run perpendicular to the wall."
A hacking sim seems such an obvious idea now, but only because Introversion went and made it. Simple in concept and execution, it played to the tiny team's strengths: hacking corporate networks and evading cyber-cops is portrayed minimally yet totally convincingly.
Ross says "Former Editor Matt was so convinced that he literally pulled the network cable out of his PC in terror just as he was about to be caught mid-hack. Now that's simulation."
69 The Secret of Monkey Island
Ah, the arguments that raged over which Monkey Island to include. But the original wins again, and it's the vibrant quality of the writing that carries the day.