Crytek is officially hiring for the PlayStation 3, prompting more speculation (from us) that its hi-tech PC shooter Crysis is heading to console in some form.
A job ad that's appeard on the Germans dev's website is advertising for a PS3 console programmer to develop "Next-Generation GameFramework based on CryEngine 2.0".
The applicant must have fives-plus or more years C++ experience and have shipped "at least 1 title for Nintendo GameCube, PS2 or XBOX or simultaneously." What if I've actually made two PS3 games then, is that not good enough to be a PS3 programmer?
The position doesn't come as too much of a surprise as Crytek's already gone on the record saying all of its future titles will be multiplatform from now on.
With that considered, this is probably a move to make CryEngine 2 work on consoles - but we'd still like to see Crysis on PS3, if only so we can run it.
The full job specs follow if you fancy your chances.
- Shipped at least 1 title for Nintendo GameCube, PS2 or XBOX or simultaneously
- 5 or more years C++ object oriented experience
- Strong 3D math and graphics background
- Ability and desire to innovate, contribute and polish all aspects of a game
- Experience with next generation cross-platform development
- Experience working with all major aspects of a game engine
- Excellent communication, interpersonal, and organizational skills
- Strong verbal and written communication skills.
- Passion for making video games
- Gdb debugging knowledge
- Experience with low-level programming
- Experience with multi-threaded engine design, system design
- Power PC assembler experience
- Linux toolchain experience
- Development of a Next-Generation GameFramework based on CryEngine 2.0
- Work on various aspects of porting to engine code to PS3 and creating solutions to get the utmost out of the PS3
- Cross platform code development
- Create and maintain documentation
- Complete all tasks in a timely manner and to a consistent high quality standard
The first PC 'expansion' Crysis Warhead is out this Friday. Read the review here. Thanks to Sabine for the spot.