The new Samba De Amigo got us thinking: both the Wii and the Dreamcast are small, white and lovely, right? It's a pity that there aren't more forgotten gems being ported, right?
In the interests of getting you excited about games you'll never play, here's a rundown of the Dreamcast games we wish would come to Wii. Come on, Sega, just invest some of that dosh from Brain Clone 6 back into these babies, then we'll love that shiny blue logo once more.
JET SET RADIO
The House Of The Dead? NOOOOO, we thought it was Jet Set Radio! One of 'old' Sega's finest moments, this skate-'em-spray-'em-stunt-'em-up piece of brilliance pioneered the kind of cel-shading that the Wii can do for breakfast. Mapping tricks, graffiti and jumps to the Wii's controls would be a cinch. Stuff Banksy (Hey! Hope you mean the artist and not my beloved three-legged rat - Kim), the true revolution is all about Gum.
Right, this is a first-person slasher where you control the weapon rather than the character. It's made by Japanese geniuses Atlus, the enemies are Nazis and the bosses include the US President and the Pope (who you fight in the Vatican). If you're not having a heart attack of excitement at the prospect then go away and play Tomb Raider or something, loser. THIS IS WHAT VIDEOGAMES ARE ALL ABOUT. MotionPlus that sword up, scan in John McCain's face, give it a better localisation and we will pay you a million pounds for this one, Sega. A. Million. Pounds.
SPACE CHANNEL 5
It's a sad but true fact that only one game has ever featured Michael Jackson as its final boss. This alone would make Space Channel 5 one of the most important parts of our cultural history, were it not for the fact that dancing around like a granddad with
the impossibly lithe, svelte and lovely Ulala (say it out loud) was one of Sega's most inspired flights of fancy among the many it had with the Dreamcast. Dance like you did in WarioWare, but to a much better soundtrack and with more style.
LACK OF LOVE
A strange evolution adventure that we've never managed to complete (although we're told the ending is great), full of truly beautiful moments and quite unlike anything else - the Ryuichi Sakamoto soundtrack (look him up) is one of videogaming's finest audio moments. The whole thing is just astounding really. There are only the obvious Wii remote tweaks to add - your creature gains various appendages that could easily be mapped to motions - and this would be a total dream.
This is Capcom at their most nutzors: an awesome shooter that features huge numbers of their key properties (Mega Man, King Arthur, and even Cammy and Vega from Street Fighter) and basically says "PRESS THE POW POW BUTTON LOTS AND HARD, PUNY HUMAN". Map this to a Geometry Wars: Galaxies control scheme and you've instantly made the Wii more hardcore than... than... than something very hardcore.
CHU CHU ROCKET
This gem was Sega's peace offering after its online service turned out to be a bit rubbish. You direct mice towards waiting rockets using four directional tiles, dodging the big orange cats that want a tasty snack. The problem? There are three other players trying to do the same thing, and that can screw up your mouse's path. The pointer controls placement, the D-pad dictates the square's direction and that's all you need. Come on, Sega, does WiiWare mean anything to you? We could port this in an afternoon!