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100 Gaming Horrors pt. 2

PSW's 100 of the best gaming shockers...

Following up from last week's feature, here's the next 10 of PSW's 100 Gaming Horrors (in no particular order).

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51. Jericho's crap ending
After hours of intense shoot-outs, the finale sees the Firstborn destroyed and your team-mate, Ross, urging you to swim deep to escape the collapsing cavern. Then you reach the surface and the game ends. Apparently, Clive Barker had a sequel in mind that would explain everything, but average sales have probably put paid to that.

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52. Eight Days and The Getaway canned
The Getaway we can understand, but Eight Days? We still reckon Sony has got this one wrong. The footage shown at E3 in 2005 was a mix of intense action and fluid shoot-outs. Apparently, the cancellations were due to money being spent on developing the casual EyePet.

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53. David Lynch's The Third Place PS2 advert
Eight years later and still no one has any idea what 'the third place' actually is. The 60-second ad is like a microcosm of many of the themes and images present in his movies and TV shows. Above all, it's unnerving and memorable. We all bought PS2s.

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54. Bullying The Bully
Yep, Rockstar again. It wanted to release a game where you played a school bully. Honestly, this was never going to fly with the BBFC, so Rockstar instead made an inventive game set in a school where you go to lessons and fight against bullies. See? Peace can be fun.

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55. Project Zero series
In this terrifying trilogy of PS2 games, you play a young girl who explores haunted mansions and dark woods. Your only way of dealing with the spirits is to snap them on your camera, leading to horrible moments where what you see with your eyes becomes something much worse when seen through the camera.

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56. Kratos can't read in God of War II
Kratos needs a translator to read part of a book, while stopping him from getting killed. The wimpy idiot starts stammering and taking too long. Kratos, fed up with his moaning, slams his face into the book until he bleeds all over the floor and the sacrifice is complete.

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57. Stuntman Ignition not being shit!
Stuntman Ignition proved surprisingly unique and addictive. The spectacular stunts and explosions are worth the perseverance required to pull them off, and being able to restart a failed attempt within seconds is the biggest improvement over the original.

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58. Realising that no one had thought about doing a survival horror game in space until Dead Space
Resident Evil, Alone In The Dark and Project Zero have mansions sewn up, Silent Hill is obsessed with hospitals, Siren does villages and The Suffering stays behind bars. On the PlayStation, Dead Space is the first survival horror set in space. This is remarkable when you consider how popular space-set horror films such as Aliens and Sunshine are.

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59. Killzone 2 pulls a fast one at E3
With excitement at the PS3's potential at a high, Sony pulled the big guns out of the bag for the 2005 E3 show, debuting footage of the sequel to the PS2's Killzone. The resultant video looked incredible. Indeed, it was slightly too lifelike, and suspicions grew the video was pre-rendered. Eventually, SCE boss Phil Harrison had to admit that "some parts were rendered".

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60. Otacon leaks again in Metal Gear Solid 2
As already mentioned earlier on, MGS has always had a certain self-indulgence when it comes to cutscenes. More so, in fact, than a teenage boy who's just discovered the source of free fun below his waist. But, when they do it right, they do it so right. Watching poor Otacon dealing with the death of Emma, his half-sister, was one of PS2's most touching moments, and gave our favourite nerd some of his dignity back after last time's... accident.

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