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Gears 2: The post-mortem

Interview: Cliff Bleszinski dissects his Epic sequel post-release...

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Resident evil 5's appearance at the Tokyo Game Show was the debut of a whole new Resident Evil control scheme, based on Gears' controls. Has western game design surpassed Japanese design? (Matthew Connor)

Cliff Bleszinski: I have a tremendous amount of respect for the game designers in Japan. I mean, I was born and raised on Nintendo - Miyamoto's games. I realised growing up that everything I loved was Japanese at one point - Transformers and Shogun Warriors and Anime and Star Blazers and all this stuff. Good games and good developers tend very much to be influenced by one another and I don't think it's necessarily limited to the US, Europe, and Japan. I think Gears of War was probably influenced by Resident Evil 4 which was a Japanese game and so to see Resident Evil 5 being influenced by Gears - a western game - is very much a... Well, I saw those guys backstage at E3 before we did the briefing and they were sorta like (pointing) 'Gears of War!' and we were all like 'Resident Evil!' In a way, I don't want Resident Evil to be more Gearsy, because I work on Gears - let Gears be its own thing and let Resi be its own thing.

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(Following on from that...) do you think the change in controls will force Capcom to change the way Resi 5 plays? (Tony Willson)

Cliff Bleszinski: I don't think they'll have to re-jig the level design but if for instance they add the ability to strafe a little bit while targeted that could affect the difficulty loop and they may need to affect enemy movement speed as well as how much damage enemies do - those are all variables that aren't impossible to tweak.

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