If you fall down Elika will pick you up and blast the baddie back, your only punishment an energy top up for your opponent. Because of this, not matter what, you always win. Eventually. Skilful combat isn't encouraged at all.
While backtracking isn't the most fun thing in the world, at least it would've provided some form of punishment for lazy combat. As it is, Prince of Persia almost encourages you to lay back and let the game play itself - until a timed button press is needed, at least.
Later on various enemies, invulnerable to magic or even sword attacks, appear and you can only dispatch them by pushing them off of ledges. Because you can't die or avoid combat encounters this can quickly become frustrating and it wouldn't be the first time we've yelled four-letter words at the television screen.
Ahhh... deep breath. Criticisms out of the way, there's still some enjoyment to be had in Prince of Persia. The plot and narrative - if you can look past the whiny, annoying American Prince - is fairly rich and worth seeing through to the (sadly swift arriving) conclusion.
Plus the visuals are obviously frickin' gorgeous. The environments are a joy to look at and varied throughout, even if you're essentially doing the same on-rails platforming moves off of different shaped columns.
PS3 and Xbox 360 owners who've never played any of the older Persia games might even wonder where all this negativity has come from, but for those who know the joy of the last-gen classics the Fresh Prince is quite simply a great big step, swing and hop, or button press, in the wrong direction for us.
Newcomers will get a kick out of it, but old fans will find the new Prince unchallenging and slightly shallow compared to the rest of the series.
- Gorgeous visuals
- An AI partner that's actually useful
- Platforming feels lifeless
- It's all 'too on rails'
- Frustrating combat
- Lacks any real challenge
- Prince America