The Godfather II

Interview: EA on an offer it says you can't refuse

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The intimidation and extortion experience is still a key part of the game that allows you to take over all the venues inside the game, so that's really at the heart of what you're doing inside of the action experience, fighting your way through the dons of the other families, either by hand-to-hand or with you weapons.

And then we've added crew to the experience, so that's a big part of our action game that really makes us stand out and it's really what it means to be a don, having a family and having guys work for you. Strategically you get to decide what specialties you want them to have, so you decide what attributes you want to spend money on to increase to make them better at, and we also tie it into one economy. Last time we had a respect economy and then a money economy, but this time we have one economy experience. Organised crime is about money and so we focused on that.


Have driving elements taken a back seat in the game?

Smith: I wouldn't say we scaled back. We actually have more vehicles and they're tuned in a wider variety of ways than they were in The Godfather.

[However], in the genre we're not trying to be the winner on the most number of mechanics or the most number of vehicles. The Godfather's about organised crime, so the decisions we made were about being in that fantasy and in that space. Racing cars was not necessarily a major component of what we were focusing on for organised crime.

Can you tell us about the multiplayer side of the game and about how it's closely linked to the single player experience?

Smith: When you play multiplayer you play as your family members. The modes [Safecracker, Fire Starter, Demolitions and Team Deathmatch] are designed to leverage each of their different skills so no matter which guy you bring in there you'll be able to score honour points. When you score honour points in multiplayer you'll bring them back to single player and you can use them to upgrade the weapon license that your crew member can carry inside the game.

So when you play single player and move throughout the map you find the upgraded weapons throughout the world you can equip them to yourself automatically, [but] to equip them to your guys they have to have the right weapon license, so you can either hire guys with higher level weapon licenses or you take them online and earn honours to bring back to single player.

All the RPG attributes that you spend money on in single player to increase the ability of your guys will affect how you play as those guys in multiplayer. And obviously the money you earn in multiplayer comes back into the single player experience, and the upgraded weapons you get in the single player can be taken online.

Is there a demo planned for the game?

Smith: No, not at this point.


Is that something you still might look at?

Smith: We've talked about it but I'm not sure or not.

Are you already working on DLC now the game's complete?

Smith: Yeah, as we've just hit final stages now we've got some people working on some DLC.

Are you looking at adapting Godfather II for Wii or releasing a new Wii Godfather game.

Smith: At this point we're not.

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